YES! That's awesome. If the player area and map and position are all written to CurrentPlayerData.txt then that would greatly simplify the code...
@Frostll @Time Lord I think those are a form of emotes, but I guess far more advanced than the old fashioned smiley :) I google the symbols and...
TBH, I'm really hoping they expand the CurrentPlayerData.txt file so it contains the same info as the /loc command. If they just did that,...
@Frostll, definitely make sure you're using the latest version as that contains multiple fixes. For one, it should allow an empty map, should...
glad to hear its working.... sounds strange though. I wonder if sometimes the "copy to temp file" part fails for the log file... I may add some...
Can you email me your map file (coder1024@gmail.com) and the specific red text error message its showing on the SotAMapper window?
SotAMapper does not lock the file. It asks Windows to copy it to a temp file and it then works with the temp file. This was done this way to...
Could you try reproducing the issue WITHOUT SotAMapper running or any other third party tool? I'm curious to see if it will still stop writing to...
If you exit and restart the SotA client does it resume writing to the file? My guess would be yes, but am curious if anyone has verified that....
This is because SotAMapper is preserving the aspect ratio of the map data within a resizeable window. It could stretch the data to exactly fit...
Good ideas! I submitted a request to support asking that the CurrentPlayerData.txt file have the same output as the /loc command and Berek...
New version is up, v1.7! This is a fix to the issue reported by Frostll where, when you save with Excel, and include a coord sys line, Excel adds...
I sent you a test version via the messaging system here. Please give that a try and let me know how it goes. Hopefully that'll fix it for you.
I found the problem. When saving that file from Excel, its normalizing the rows to all have the same # columns. So, when I open your map file in...
Well, I tested with Novia and then cartodude tested with the third one, and then I just added the fourth but haven't actually seen it in action...
No, not yet. I wanted to push out the coord sys stuff first since that was an easy fix and opens up multiple maps which wouldn't have rendered...
v1.6 is available now! With this version, all 4 possible coordinate systems are supported for map data. See readme and/or OP for the values you...
Thanks for the suggestions! Will add them to the feature request list and keep them in mind for a future version.
I've added the map coord sys to work with the case reported by cartodude and also added the remaining possibility. So now there are the below 4...
Thanks for testing. I'll add that into a new version and while I"m at it will add a fourth coord sys as well so we're covered for all possibilities.
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