Everything said there plus a combat system that is fun. The skill progression and combat is a weird combination of uninteresting, unfun and...
Indeed they will. I think ShroudOfTheAvatar_Raw is a great place for really light to not moderated content. We don't need two forums doing the...
Yep. Working on this. I've been there basically for this weekend, and so a lot of the old stuff is still under old rules and lack of moderation....
Funniest line in the thread. Anyway, yes. I've taken over the subreddit. My initial goal is to get it reigned in and keep in on the topic of...
I remember that being a thing for somethings, but there has to be some hand rolled asserts. If nothing else it's giving back to the community...
FWIW It was the big reason I jumped from regular to Dev+. The supposed view of the game development process was another. Very quickly that...
In the original comment he said that the it was a u shape leaning slightly negative. So, we know that more were negative, and based on his...
You said that negatives edged out positives. Which means over 60.9 percent of people either want it gone or won't miss it. No one is tell you to...
It's super polarizing and skews to the negative with few people feeling in the middle about it. And that's of the people who actually came back...
It's almost as if people who don't like a core part of the game won't stick with it. Especially one that puts people who don't use it at a...
Except it explicitly is. The jumping between design themes is what breaks immersion. Even if it went in a direction I didn't like, or find fun,...
Garriott is known for designing by committee. I'm not just talking about community input, which should always be taken with a grain of salt. But...
I would argue if you can forget you're in this one, you've imagined yourself in that one. If you've ever lost track of time playing a game,...
Actually, over the last three years I've spelled things out time and time again in detail and will answer people in detail when they ask. I've...
See my definition of immersive. Immersion is not achieved by simply having an deep story, or highly interactive world. It's achieved through all...
I've said this before, and I'll say it one more time here. Immersion is the ability of the entire product to feel like a uniform thing where the...
For the first time since anything combat related has been announced... I like the direction. This feels like something I'd expect to see in an...
Ahem.
When designing systems: https://en.m.wikipedia.org/wiki/Systemantics A complex system that works is invariably found to have evolved from a...
Was going to leave this alone, but feel like I have to address this publicly: Untrue. In fact I made every effort in making you feel like you...
Separate names with a comma.