prepare to have your suspension disbelieved :P [media] so it's really just a cartwheel and some goofing off but there's a lot of these plate armor...
I like this idea. You could also make things based on their real world counterparts. Bears tend to be solitary except the mother travels with her...
Yeah I'm with the bandwagon here about needing an indicator of some kind. I think the more blood = the more damage you did. A glancing hit just...
I like in GTA, if you're using a gamepad, the farther forward you push on it the faster you jog, and you have to press another button to run but...
I'd rather start with a weapon than armor to be honest. Basic starting gear could be your choice of some low end weapons like a dagger or a club...
Well, that happened.
While I do not think completely open pvp is right for this game, it's a minor point anyways. It seems the reasons a lot of people are giving on...
Well, I don't know one way or the other what they are gonna do. I'm really not that worried. Even if they get choosy with who and what it can be...
what could they possibly need Oculous Rift for? This is a major head scratcher.
Yay a pvp thread not about consensual vs non consensual! :P In a few games there are some kind of trophy you can collect to show who you've...
except when you need to clean out some storage space...
I took it more as a question in general as opposed to something for SOTA. But even as a response to that, look at Salem, it's got it's rough...
Power inflation and the recognizability of relative power by how awesome/silly your armor looks has a lot to do with pvp too.
I couldn't imagine grinding for 8 hours. Do you find that fun?
really we don't even know what combat is like or how important it's going to be anyways.
sounds almost zynga-esque...
Hell not just for magic, corpses could be autopsied to increase medical skills. Or you could even cut open the stomach and distill the contents to...
the obsession with loot and leveling has not only destroyed open looting, open pvp games but mmos in general. 90% of MMORPGS list the level you...
a wound is a wound... some weapons generate more force and make wounds deeper but after a certain point it quits mattering. Usually what kills you...
It would still reduce the amount. And even then it doesn't matter, the ideas would still make for a fun immersive game anyways imo.
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