3 Magic Schools that need more Enchants and Taming /Mining Enchants

Discussion in 'Crafting & Gathering' started by Elrond, Apr 2, 2018.

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  1. Elrond

    Elrond Avatar

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    Im hoping enchants for weapons get another pass sometimes in the future they are long overdue and i think diversity in what magic school players choose should be encouraged. Right now some magic schools seem to be favored above others making them probably most chosen schools to specialise in . Those are :

    1. Death - 1 passive weapon enchant available - Death ray damage enchant
    2.Fire - 1 passive weapon enchant available - % damage to all fire spells
    3.Water - 2 passive enchants available - water arrow damage enchant, soothing rain power
    4. Earth - 1 passive enchant available - stone arrow damage enchant
    5.Life - 1 passive enchant available - % to life efectiveness spells

    All the 5 posted above have a passive weapon enchant that increase damage for a spell in that school thus making the other schools at a bit of a disadvantage.

    Lets look at the other schools :

    1.Air - No passive weapon enchant available
    2.Moon - No passive weapon enchant available
    3.Sun - No passive weapon enchant available
    4.Chaos - Inexistent so far... Hopefully in the future we will get gems and a new breed of enchants for this category .
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    Taming Enchants

    With the new boost Taming got recently , it would be nice if tamers could get their share of enchants .
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    Mining, Gathering Enchants

    Right now the only equipment that boost mining/gathering...etc...are the tools we use ,gauntlets of lead and some belts (artifacts). We could expand that by adding these type of enchants/mw on crafted gear. We just need to find a way not to polute the combat enchants/mw. One way to do it would be by introducing new equipment type like :
    - Gathering Cloth gear
    -Gathering Leather gear
    -Gathering Chainmail gear
    -Gathering Plate gear.
    It will preserve the components atributes and the enchant/mw pool for this type of gear ,can have not only gathering enchants but also some combat enchants like str , dex, int, attributes.
     
    Last edited: Apr 2, 2018
  2. Weins201

    Weins201 Avatar

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    1 Air had both a debuff with almost all it damaging spells - no more needed
    2 night time boosts
    3 day time bootsts
    4 chaos if a weird overpowered one anyhow.

    look at the general balance of the skills not just because one got a boots and another didn't
     
  3. Elrond

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    Yes im sure moon magic is very well balanced compared with death tree or fire, and its not just a tree used only for meteor shower and its passive skill.

    Why shouldnt sun magic have a searing ray weapon enchant ?
     
    Last edited: Apr 2, 2018
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