A Call to Expedition

Discussion in 'Release 66 Events' started by Chirp, Jun 12, 2019.

  1. Chirp

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    TL;DNR: This is a call for people to join a slightly rp’ed expedition to the episode 2 lands, and build a base in a new POT over there. See second post for technical details.
    Note: this will naturally take place in a later release, or over a longer period. Still this is a community event, so this forum might be the best fitting place.

    Good people of Novia, did you hear? The whispers of new lands? Lands have been discovered, to the north!

    Or better, re-discovered. Long are the years where the devastation by the Obsidians and others laid waste to all sea travel. Stranded the ships, dead the big ports. We from the old shipyard town of Fallin’ Green know this all too well.

    Now times are turning to the better, and brave sailors have mastered the waters again. Or so the rumours are. Let’s join them, see it with our own eyes, and explore those lands of promise!
    We will rig a ship, an expedition, and set sail north. To find those new lands, to build a foothold in those lands. Explore, build up trade, connect old and new world.

    Sailors, explorers, adventurers, traders - avatars of all sorts: This is a call to you! Join the expedition, join the people from Fallin’ Green. Together we will make it to the new shores, and build a home in the distance. A base to explore the new lands.

    Interested? Come to Fallin’ Green, and board the expedition ship!

    In good old seafarers tradition everyone shall bring a chest of their own, packed with everything you’d need during travel and in the new lands. To build shelter, a base, and homes.
    Once we successfully make it to those famed shores, we will build a base for us. Claim land, erect a camp as shelter, crafting and trading outpost. And explore those lands for us!

    Fellow Novians, let’s sail out! Enlist now!

    Tarin Merrywhistle
    Governor of the Seafarer’s town of Fallin’ Green
     
    Last edited: Jun 12, 2019
  2. Chirp

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    Some technical details:


    This is an attempt to stage the exploration of the new episode 2 lands, in a slightly rp fashion. Don’t be afraid, it is more about setting a good environment than doing heavy rp. Everyone can join. I am not a heavy rp’er myself.

    A big ship has been set up in the port of Fallin’ Green. Everyone joining will get tenant access, and should place a chest there, holding everything needed to build a new base in the target location.
    Once everyone is on board, the new lands accessible and the new target POT in game, we set sail - which means, the ship will be magic-moved to the target POT (working title: Far Green) in episode 2 area.

    We then build a small new POT, like an expedition camp. With shared infrastructure, crafting facilities, everything needed. This base camp is provided by me. You can then build your home around it (claim lots with your own deed). Small, more temporary looking homes preferred. Or stay at the shared facilities (tenant access).

    To be very clear: No one is expected to move out of their existing home! Please keep your home where it is. This is for secondary lots, or shared homes in the expedition shelter.

    The plan is to build up this expedition camp into a functional town - step by step, over time.
    Do you have plans or ideas to add to this? Let’s talk, happy to work it out!

    Join us on the Fallin’ Green discord, and let's hear your thoughts!
     
  3. Chirp

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    Seafarers, expeditioners, hear! We have made a small but important first step.

    Our ship has a name! Publicly announced during today's Welcome Quest in Fallin' Green. It is: SS 'Green Explorer
    Inscribe for the expedition now and secure your place on the proud vessel.
     
    Jaesun and Duke Gréagóir like this.