I know I am not a huge PvPer in the game, I would engage and believe PvP can be a viable part but some things happened yesterday that gave me some more insight into why the hurdles for PvP integration in SotA are bigger than I thought. I truly believe that balance in a game like this is near impossible with the skill / template of the day, also the massive skill level vs problem. I know they are working at negating the Level 100 vs lvl 50 but this is what I garnered from an encounter yesterday. PvPers use a whole separate deck set to actually engage in PvP specifically. . . . SOOOO You are in a group in a PvP area and have set up a Healer (2), Ranged (2), Tank (2). None of which are set up to actually PvP ((sure they may be strong but not really competitively decked out for it. )) Along come a Player who sees you and stealth's away and figures out who what what each of you are doing. (** BTW even after engagement - they did not show up in nearby player even after first attacks **, not a bug but) They back off and set up their PvP deck run back in and hit your healer = Game Over. Since they will not draw agro the monster will now hit the party and they will work thru you in seconds. It will be over before some players who have alt PvP decks setup even switched. Again this is a result of 2 things; 1) much higher skills = harder faster hits 2) ((more important)) they have set up to specifically attack players. yes this is "strategy" but if it results in outcomes like described 95% of the time it is something that needs to be addressed.