Am I the only one who doesn't want to play card game combat??

Discussion in 'Skills and Combat' started by Toff, Apr 23, 2014.

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  1. Sold and gone

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    If you choose to lock your skills in you can have the ones you want everytime
     
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  2. Lord Baldrith

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    If I build my deck with the skills I want, then they will show up on the bar. I can even wait to start combat until I have the spell I want to lead with...Or I can just lock down certain spells I need access with all the time.

    But to each their own...I expect the system to get even better as they add more to it...This is the first run at it and I'm already having fun. I was not having much fun before when all the spells were on the bar...
     
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  3. Ara

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    Cool downs is a very bad combat system since it remove player skills from PvP. It make PvP slow and a PvP game it is hard to progress in.
     
  4. Ara

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    Aye each to their own.

    You are having fun and i decided i wont take part.

    Locking down skills won't give you a disadvantage? You can still get the combos that give you a better damage?
     
  5. NRaas

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    Yep, waiting for a cooldown to complete in say Neverwinter is always a bother.

    Definitely prefer the random draw system to having to wait. :)
     
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  6. Ara

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    So there is no disadvantage locking down skills like no combos and that way less damage output?
     
  7. Joviex

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    Tried full locks, no locks, etc...

    IF that is indeed not a "feature" and a "bug" it is hard to determine if certain things need to be reported, as that is not 100% clear in the videos or conversations we've all had on the design for many months.

    But I will report it as such.
     
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  8. Joviex

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    Yes, major drawbacks. You lose a lot of focus (50% IIRC from Chris's statements) and they are slower? to repop. You can dig for that in the deck building thread and the video Chris made.
     
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  9. Ara

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    Well i think i read it and locking skills will put me at a disadvantage so that is a no go.

    You need to use the randomness to be compeatable.
     
  10. Ara

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    I prefer just about no cool downs as in UO Renaissance, it promote player skills in PvP.

    Random draws is worse then any cool down system.
     
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  11. Sold and gone

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    I dont know, all I know is i have access when i lock my skills in.
     
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  12. NRaas

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    Ara is correct regarding the absence of combos for "locked" slots. That was noted in the "current thinking".

    However since this release has no combos implemented, one really cannot tell the difference. :)
     
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  13. Scolari79

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    I don't like that I can't use a spell/skill when I want to. I have to wait for that ability to be dealt to me to use it.

    In my crafting idea post (linked in sig) a few people mentioned they didn't want a game ruled by gear or for gear to determine a fight. I would think the cards would are similar where the fights are ruled by the deck or the luck of the deal, not by skill of the player.

    I've only used the decks for PvE so far but I'm not a big fan of them yet...
     
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  14. Ned888

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    What you call skill (UO combat) was actually auto attacks and macros. No skill there at all.

    We could take it further and state that you actually only had access to 700 skill points in UO so you had very limited access to the skills in the game. I believe however, that you are referring to magic which is only 1skill with lots of spells.

    One weapon on auto attack combined with a few Margery spells for a delightful game of rock, paper, scissors....

    This is fine so far and bound to get better.


    Sent from my iPhone using Tapatalk
     
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  15. Ned888

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    No, you can lock it and it will be there all the time.


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  16. Scolari79

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    Ah, ok I'll give that a try tonight.
     
  17. Ara

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    Locking skills or spells will give you a disadvantage in PvP.

     
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  18. Mishri

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    Most people are using some locked skills with great success in pvp, only a few aren't (like Lum). Most aren't locking ALL of the their skills.. (Dallas is). In the future they wont make the penalty so harsh, they just want people to try the deck system out.... which you've said you refuse to even try...

    This system is one that has a longer learning curve than many other games to get the hang of. Mastering it can take quite awhile, Chris said after 20 hours he is finally feeling like he has a really good grasp on it, and he designed the thing.

    When players are introduced to it in the full game it will be dished out slowly so as not to overwhelm, we are getting the full serving all at once.. might give some people belly aches.
     
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  19. Ara

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    It is irrelevant in this discussion who do what.

    To be able to perform at your best you need to play the random cards not the locked ones.
     
  20. Mishri

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    It is relevant to show that the people who succeed do use locked skills, you said people would be at a disadvantage. The advantage of a locked skill is using it when you need it, the disadvantage is the extra cost associated. So you have to balance that accordingly. Once it's balanced better there will be more people using more locked skills. Use locked skills, most do, it isn't a disadvantage if you have it when you need it most. (Healing spell in most cases).
     
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