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AMD GPU crashing out of memory with 16GB of RAM

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by the Lacedaemonian, Jul 3, 2019.

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  1. the Lacedaemonian

    the Lacedaemonian Avatar

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    Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: Radeon RX Vega M GH Graphics (ID=0x694c)
    Vendor:
    VRAM: 4042 MB
    Driver: 25.20.15002.58
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.090 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 3.848925 ms
    GameManagerSceneObject.Awake. 7/3/2019 6:12:53 PM
    SystemInfo, graphicsDeviceName=Radeon RX Vega M GH Graphics, graphicsMemorySize=4042, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i7-8809G CPU @ 3.10GHz, systemMemorySize=16302
    SotA.Win.64.1004.Date.07.02.19, LocalTime=7/3/2019 6:12:54 PM, Patch=weedisland.3
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=crash, Scene=POT_forest_metropolis_01b_template/Crafters_Town, pos=(165.829, 45.46, 123.654), PlayerName=HYPERLIGHT_DRIFTER systemMemorySize=16302
    Pathfinding: Init
    Steam Initialized: False
    UploadPrevLogFile: Upload completed(070319231254_crashlog.zip): FILE SAVED
    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    Network storage reset
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    StateMachine (LoginManager): State (LoadCharacters): 0 : 5923137fabb71005c070e868
    StateMachine (LoginManager): State (LoadCharacters): Found character: Hyperlight Drifter
    The referenced script on this Behaviour (Game Object '') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '') is missing!
    (Filename: Line: 294)

    The referenced script (Unknown) on this Behaviour is missing!
    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 294)

    Knowledge: Loaded 632 character flags, 4 user flags
    PushLevel: Added level POT_forest_metropolis_01b_template/Crafters Town, spawnPoint:, hex:5079,5072
    AsyncLoadSequence begin. SceneToLoad: POT_forest_metropolis_01b_template/Crafters Town:
    6:13:28 PM: Loading Scene...
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/AssetGroups/AllLoadingBackgrounds.asset, Total=5
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    6:13:35 PM: Level load loop started.
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename: Line: 388)

    To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
    (Filename: Line: 390)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 54)
    Pathfinding: Load UnLoaded
    UnloadTime: 16.707448 ms
    Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapGenShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-BaseGen' not found
    GameManagerSceneObject.Awake. 7/3/2019 6:13:37 PM
    NavMeshLoadTime SceneId=POT_forest_metropolis_01b_template , Time=0.5008202
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)

    Unloading 136325 unused Assets to reduce memory usage. Loaded Objects now: 292412.
    Total: 650.220841 ms (FindLiveObjects: 25.725977 ms CreateObjectMapping: 30.008183 ms MarkObjects: 493.164744 ms DeleteObjects: 101.321276 ms)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 54)
    GC.Collect() took 0.1 seconds
    6:13:40 PM: Level loaded.
    6:13:40 PM: Scenario init completed. Scenario:Crafters Town
    Checksum for POT_forest_metropolis_01b_template/Crafters Town: 394223044

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 292411.
    Total: 551.286911 ms (FindLiveObjects: 19.530059 ms CreateObjectMapping: 14.307534 ms MarkObjects: 517.007106 ms DeleteObjects: 0.441219 ms)

    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    6:13:41 PM: Started NPC Spawn...
    BT Caching: tree=953ea8a25175dbb4dbd40e3d1e8e97b1#Creature.asset, bindings=BindingFightPet.asset, BindingWorkPet.asset
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Receiving social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Starting Initializing Player town plot
    6:13:43 PM: Equipping Avatars...
    BankArchetypePreload, Begin
    IncomingMessages, Total=12, NumPlayers=2, SceneId=POT_forest_metropolis_01b_template/Crafters Town,Room=b474dd5f-b3c5-4225-8ff9-5512dd218c4a
    BankArchetypePreload, Completed. 223 archetypes loaded.
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(e9e08475-a638-4550-a74a-23a543677f46), elapsedSecs=1, ActivePlot=False
    PlotManager: Finished Initializing Player town plot
    Spawning local player at (165.829, 45.46, 123.654) using last known location. SnapToGround:True
    Local player equipment load time: 00.2 secs
    6:13:59 PM: Equipment load complete. Loop Counter:323
    6:14:02 PM: Waiting for NPC Spawn
    6:14:02 PM: Finished NPC Spawn
    6:14:02 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=POT_forest_metropolis_01b_template, TimeToFadeIn=33.9, PreloadTime=6.5, SceneIOLoadTime=1.9, SceneUnloadTime=0.5, SceneActivateTime=2.2, JoinTime=4.0, DecoLoadTime=15.5, AvatarLoadTime=0.4, FinalizeLoadTime=2.8, RelatedInfo, PrefabLoadTime=0.3, ResourceLoadTime=19.6, GameManager=0.3, JoinDownloadTime=0.7, VideoMemory=4042, SystemMemory=16302, FirstTime=True, UserId=5395e9f938ca220dbc626641
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5bfc2361abb72e0a0c0d0f5d), elapsedSecs=3, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5b89a764abb72005d01ebc89), elapsedSecs=0, ActivePlot=False
    6:14:03 PM: Fading in...
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5b89a7dbabb72005d01ebe89), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5b144b31abb7120df0071fc3), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5b10440fabb70b0df05fc1c4), elapsedSecs=0, ActivePlot=False
    6:14:04 PM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=38, TotalTime=4.0, MaxTime=0.2, Void <RetrieveDeathHistory>b__0(), Scene=POT_forest_metropolis_01b_template/Crafters Town
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    Finished receiving social lists
    Entering chat channel: Guild/Carpe Noctem
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/Carpe Noctem
    UsedSkill=Dash, HandSlotIndex=5 SP1=1007 SP2=107
    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot001/DynamicPlotFullWaterTownDecoItem(Clone)/PlotDynamicTown/DynamicPlotParentObject/port_Fireplace_Plain_Stone(Clone)/ItemWeapon_1H_Wand_Silver_Serpent_deco(Clone)"
    (Filename: Line: 0)

    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot001/DynamicPlotFullWaterTownDecoItem(Clone)/PlotDynamicTown/DynamicPlotParentObject/port_Fireplace_Plain_Stone(Clone)/ItemWeapon_1H_Wand_Silver_Serpent_deco(Clone)"
    (Filename: Line: 0)

    UsedSkill=ShieldOfAir, HandSlotIndex=8 SP1=1200 SP2=119
    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'TeleporterGlow') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'TeleporterGlow') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'TeleporterGlow') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    The referenced script on this Behaviour (Game Object 'SwirlFX') is missing!
    (Filename: Line: 294)

    UsedSkill=AirsEmbrace, HandSlotIndex=9 SP1=1256 SP2=125
    UsedSkill=Dash, HandSlotIndex=5 SP1=1011 SP2=124
    UsedSkill=BerserkersStance, HandSlotIndex=2 SP1=928 SP2=529
    PlotManager: Finished Initializing Plots
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib.dll
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib.dll
    Fallback handler could not load library C:/Program Files/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    D3D11: Failed to create RenderTexture (1920 x 1080 fmt 27 aa 1), error 0x8007000e
    (Filename: Line: 219)

    DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 2025119.
    DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 2025119.
    DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 2025119.
    DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 2025119.
    DynamicHeapAllocator out of memory - Could not get memory for large allocation 2025119!
    Could not allocate memory: System out of memory!
    Trying to allocate: 2025119B with 16 alignment. MemoryLabel: TempOverflow
    Allocation happened at: Line:309 in
    Memory overview

    [ ALLOC_DEFAULT ] used: 2993380618B | peak: 0B | reserved: 3434866034B
    [ ALLOC_TEMP_JOB ] used: 2524209B | peak: 0B | reserved: 53477376B
    [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
    [ ALLOC_GFX ] used: 902550312B | peak: 0B | reserved: 984007944B
    [ ALLOC_CACHEOBJECTS ] used: 874080784B | peak: 0B | reserved: 957364424B
    [ ALLOC_TYPETREE ] used: 13400896B | peak: 0B | reserved: 16777216B
    [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B
    Could not allocate memory: System out of memory!
    Trying to allocate: 2025119B with 16 alignment. MemoryLabel: TempOverflow
    Allocation happened at: Line:309 in
    Memory overview

    [ ALLOC_DEFAULT ] used: 2993380618B | peak: 0B | reserved: 3434866034B
    [ ALLOC_TEMP_JOB ] used: 2524209B | peak: 0B | reserved: 53477376B
    [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
    [ ALLOC_GFX ] used: 902550312B | peak: 0B | reserved: 984007944B
    [ ALLOC_CACHEOBJECTS ] used: 874080784B | peak: 0B | reserved: 957364424B
    [ ALLOC_TYPETREE ] used: 13400896B | peak: 0B | reserved: 16777216B
    [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B

    (Filename: Line: 1161)

    Could not allocate memory: System out of memory!
    Trying to allocate: 2025088B with 16 alignment. MemoryLabel: TempJobAlloc
    Allocation happened at: Line:75 in
    Memory overview

    [ ALLOC_DEFAULT ] used: 2993380618B | peak: 0B | reserved: 3434866034B
    [ ALLOC_TEMP_JOB ] used: 2524209B | peak: 0B | reserved: 53477376B
    [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
    [ ALLOC_GFX ] used: 902550312B | peak: 0B | reserved: 984007944B
    [ ALLOC_CACHEOBJECTS ] used: 874080784B | peak: 0B | reserved: 957364424B
    [ ALLOC_TYPETREE ] used: 13400896B | peak: 0B | reserved: 16777216B
    [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B
    Could not allocate memory: System out of memory!
    Trying to allocate: 2025088B with 16 alignment. MemoryLabel: TempJobAlloc
    Allocation happened at: Line:75 in
    Memory overview

    [ ALLOC_DEFAULT ] used: 2993380618B | peak: 0B | reserved: 3434866034B
    [ ALLOC_TEMP_JOB ] used: 2524209B | peak: 0B | reserved: 53477376B
    [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
    [ ALLOC_GFX ] used: 902550312B | peak: 0B | reserved: 984007944B
    [ ALLOC_CACHEOBJECTS ] used: 874080784B | peak: 0B | reserved: 957364424B
    [ ALLOC_TYPETREE ] used: 13400896B | peak: 0B | reserved: 16777216B
    [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3047424B

    (Filename: Line: 1161)

    Crash!!!
    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/Schmitz/AppData/Local/Temp/Portalarium/Shroud of the Avatar/Crashes
    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/Schmitz/AppData/Local/Temp/Portalarium/Shroud of the Avatar/Crashes
    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/Schmitz/AppData/Local/Temp/Portalarium/Shroud of the Avatar/Crashes
    SymInit: Symbol-SearchPath: '.;C:\Program Files\Portalarium\Shroud of the Avatar;C:\Program Files\Portalarium\Shroud of the Avatar;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Schmitz'
    OS-Version: 10.0.0
    C:\Program Files\Portalarium\Shroud of the Avatar\Shroud of the Avatar.exe:Shroud of the Avatar.exe (00007FF710270000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.0.65448
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC9B0B0000), size: 1970176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC99500000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC97E30000), size: 2568192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.441
    C:\Program Files\Portalarium\Shroud of the Avatar\UnityPlayer.dll:UnityPlayer.dll (00007FFC59190000), size: 23842816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.4.0.65448
    C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFC98E00000), size: 1638400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.376
    C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFC980B0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFC98DD0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.285
    C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFC97480000), size: 1646592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFC98370000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.137
    C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFC97620000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
    C:\WINDOWS\System32\ole32.dll:eek:le32.dll (00007FFC98810000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.407
    C:\WINDOWS\System32\combase.dll:combase.dll (00007FFC991D0000), size: 3284992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.523
    C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFC986E0000), size: 1196032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFC984C0000), size: 499712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFC91730000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFC9AF40000), size: 372736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.319
    C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFC99680000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17134.1
    C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC9B020000), size: 331776 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFC98970000), size: 4501504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFC982C0000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
    C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFC995C0000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
    C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFC99B00000), size: 21233664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.441
    C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFC98F90000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.112
    C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFC97720000), size: 7393280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.471
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    C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFC97440000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17134.1
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    ========== OUTPUTTING STACK TRACE ==================

    0x00007FFC597DDEEA (UnityPlayer) UnityMain
    0x00007FFC5990276E (UnityPlayer) UnityMain
    0x00007FFC5981ACF9 (UnityPlayer) UnityMain
    0x00007FFC5994E059 (UnityPlayer) UnityMain
    0x00007FFC5994E3CE (UnityPlayer) UnityMain
    0x00007FFC5994F5FB (UnityPlayer) UnityMain
    0x00007FFC599F1BC1 (UnityPlayer) UnityMain
    0x00007FFC99513034 (KERNEL32) BaseThreadInitThunk
    ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC9B123691)
    0x00007FFC9B123691 (ntdll) (function-name not available)

    ========== END OF STACKTRACE ===========

    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/Schmitz/AppData/Local/Temp/Portalarium/Shroud of the Avatar/Crashes
     
  2. the Lacedaemonian

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