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[As Designed 68860] Tenebris Harbor: Water didn't turn green

Discussion in '*** Bug Report Archive (After R75) ***' started by Echondas, Mar 19, 2021.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    03/19/2021 17:06
    Title: Tenebris Harbor: Water didn't turn green
    Reproduction Rate: 100%
    Blocker? No
    Details: The tenebris harbor water didn't turn green
    Steps to Reproduce: Observe water in Tenebris Harbor

    [​IMG]

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz (6) System RAM: 32678
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8088
    SotA.Win.64.1359.Date.03.17.21
    Area: Novia_R6_Forest02_01
    Area Display Name: Tenebris Harbor
    Loc: (62.6, 28.3, 83.3)
    Debug: Tm92aWFfUjZfRm9yZXN0MDJfMDF8fCg2Mi42MzMsIDI4LjMzNywgODMuMjYpfCgwLCAwLjg1NSwgMCwgMC41MTkpfDEwOC43MDg2fDIwLjAyMDUyfDIuNDAyNzk4
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    verified. not really an issue for this year, but worth checking for the next time someone decides to mass-change the water.
     
    Anpu likes this.
  3. Justyn

    Justyn Bug Hunter Bug Moderator

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    Submitted: Issued 68860
     
  4. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    We have an object with default ocean settings in most scenes. A few scenes have custom settings, like Blood Bay. Looks like Tenebris Harbor also has some custom settings, which is why it didn't pick up the change to green water. However, the changes don't look that significant to me. I'll make sure an artist/worldbuilder looks it over in case we can convert Tenebris Harbor to use the standard ocean.
     
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  5. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Looks like the custom settings in Tenebris Harbor have an important purpose, to help with performance. We've decided to keep it as-is, meaning it probably won't ever pick up the green water or other "holiday changes."
     
    Anpu and Alley Oop like this.
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