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Auto-population of crafting ingredients favors broken items

Discussion in 'Release 27 Bug Forum' started by Cleetus, Mar 2, 2016.

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  1. Cleetus

    Cleetus Avatar

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    3/1/2016 10:04 PM
    Title: Auto-population of crafting ingredients favors broken items
    Reproduction Rate: 100%
    Blocker? No
    Details: When a crafting item (such as an ingot mold) reaches zero durability, even if you have replacement item in your inventory, the auto-population of components (by double clicking on the recipe) favors the broken item over the functioning one.
    Steps to Reproduce:

    1) Purchase 2 ingot molds separately (so they are not in a stack).
    2) Double click a recipe that uses the ingot mold until its durability reaches zero (broken).
    3) Double click the recipe again.

    Results: It still grabs the broken ingot mold, even though there is a good one in your inventory it could use.
    Expect: Auto-populate functioning components if they are available.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 32721
    GPU: AMD Radeon HD 7800 Series GPU RAM: 2030
    SotA.EarlyAccess.Win.64.388.Date.03.01.16
    Area: POT_alpine_metropolis_01_template
    Loc: (93.3, 38.0, 124.3)
     
  2. Dameron

    Dameron Portalarian Emeritus

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    Auto-populating recipes always defaults to the same secondary tool [Bug Entered]
     
  3. GingerLoaf

    GingerLoaf Developer Emeritus

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    Thank you for letting us know :). I have applied a fix for this problem that will be applied in the next patch.
     
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