Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Blood River Forest: navmesh discontinuity that confuses pets

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Elwyn, Jul 3, 2018.

Thread Status:
Not open for further replies.
  1. Elwyn

    Elwyn Avatar

    Messages:
    3,619
    Likes Received:
    4,784
    Trophy Points:
    153
    Gender:
    Male
    Location:
    San Antonio, TX
    07/03/2018 20:25
    Title: Blood River Forest: navmesh discontinuity that confuses pets
    Reproduction Rate:
    Blocker?
    Details: When you go slightly south of the loc, pets will suddenly go north and eventually come around the other side of the tree by a rather long path. A water elemental takes more than 30 seconds to reach the other side.
    Steps to Reproduce:
    User Specs:
    OS: Windows 7 (6.1.0) 64bit
    CPU: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz (4) System RAM: 24533
    GPU: NVIDIA GeForce GT 1030 GPU RAM: 1970
    SotA.Win.64.801.Date.07.03.18
    Area: Novia_R7_Forest01_02
    Area Display Name: Blood River Forest
    Loc: (247.5, 27.6, 253.0)
    Debug: Tm92aWFfUjdfRm9yZXN0MDFfMDJ8fCgyNDcuNDYsIDI3LjU1MiwgMjUyLjk2OCl8KDAsIDAuNTY3LCAwLCAwLjgyNCl8MTUwLjc4Nzl8MzcuMjE0Njd8OS44NjU4OTk=

    EDIT: and mobs run away when you go back north across the line!

    EDIT: there's a different one here at the bottom of the hill that causes mobs/pets to stutter back and forth
    Area: Blood River Forest (Novia_R7_Forest01_02) Loc: (338.5, 32.9, 308.8) DBG: Tm92aWFfUjdfRm9yZXN0MDFfMDJ8fCgzMzguNDk3LCAzMi44OTUsIDMwOC43NTMpfCgwLCAwLjQ0OCwgMCwgMC44OTQpfC0xMTUuOTk4N3wzNC4xMDUxOHw5Ljg2NTg4Mw==
     
    Last edited: Jul 3, 2018
  2. Elwyn

    Elwyn Avatar

    Messages:
    3,619
    Likes Received:
    4,784
    Trophy Points:
    153
    Gender:
    Male
    Location:
    San Antonio, TX
    More info... this was happening in Blood River Outskirts, but when I was in Blood River Forest, the HP bars (over the mob) seemed to be working "correctly". Then I went back to BRO in 801 and they were still wonky over the vigilantes.

    EDIT: then I went to Longfall Woods and it was also working "correctly". This seems to be something weird mostly with just Blood River Outskirts?
     
    Last edited: Jul 3, 2018
  3. DarkStarr

    DarkStarr Executive Producer SOTA Developer

    Messages:
    6,692
    Likes Received:
    45,561
    Trophy Points:
    202
    Gender:
    Male
    bug entered 60580
     
Thread Status:
Not open for further replies.