Bludgeon needs an urgent fix

Discussion in 'General Discussion' started by Antrax Artek, Dec 26, 2017.

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  1. Diab Blackbow

    Diab Blackbow Avatar

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    This is a little harsh but it is true. The game does have a high learning curve. First thing, there is no real stat page to help figure out which gear is good. The tool tips are not accurate for instance what does DEX really do? You also mention Eagle Eye which was not doing anything for a long time until they fixed it but how would anyone really know that? Speaking of gear, a lot of players will be not know what all the properties on the gear mean and a ton of the gear sold on vendors is overpriced junk. They don't know something that is +10 could be better then a piece that is +15. I don't craft and the person that used to craft most of my stuff no longer plays. It is very hard to get the right gear made without knowing a good crafter and to find it on a vendor at a good price is even harder.
     
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  2. mass

    mass Avatar

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    Been using a halberd since before persistence. These guys better not mess up polearms now!:mad: I finally actually use the skills I leveled up in the first month that I haven't used since.
     
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  3. Antrax Artek

    Antrax Artek Avatar

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    Wrong thread to say that, none is complaining and whining, indeed there is a know issue Bug : 54387.
    PS: Damage test was done with a full bronze epic plate set/weapon firefly/blind/berseker stance/Berserk/Inner Strength.

    Read before spread flame around cause this was explained in the main thread.

    https://www.shroudoftheavatar.com/forum/index.php?threads/known-bludgeon-damage-in-r49.106612/
     
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  4. Yakamo LLTS

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    Looks very broke indeed
     
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  5. 2112Starman

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    I disagree completely. This game is not complicated. The real issue is that people choose stuff the way they want to play stuff and doing that is weak. For example, Joe user wants to be like their old DAOC cleric. So they go and raise blunt, life and air then run around in chain and dont want to run certain buffs because Clerics dont buff like that. They stifle themselves this way. Another example is trying to make their char like any other DND archetype. I see tons of archers wanting to play a "real archer", running around in light armor jumping around looking fools (hark, Im legolas). This game isnt like that, this game you pick and choose between many different things that work better so for example, I am a chain mail wearing archer that still uses earth magic, casts buffs from every tree and is pretty much a cleric at the same time with massive healing attunement.
     
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  6. eli

    eli Avatar

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    All this time i've played the game as a pure mage. I picked up bludgeon so i could stun with my wands, and trained it up to 90 as a test to see what kind of damage output i could get. It was so bad I put it down and never thought twice about it.

    On a whim I picked up polearm 2 days ago, with skill at 80 and innate at 60, like a 350k investment, I am now doing about the same dps solo and better aoe as I could do with 85 adventure levels of xp dumped into spells. And that is still wearing my INT gear (~70 str/10 dex).

    My take: bludgeon is far less powerful than polearms, but pure mages really have the short straw IMO.
     
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  7. Spinok

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    Sry but my friend deeply specialised in bludgeon - like 110+ passives 130-140 skills and who was one of the most dangerous guys in this tree in the game had the same situation, and generally as i know you had zero chance with him 1 on 1 so pls dont show off, - smth broken in R49 with bludgeon and devs approved it.
     
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  8. Numa

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    I somewhat disagree with this in that you can run a decent thief setup with blades, subterfuge, light armor & tactics skills plus poison. Moon & Water spells do work well with the core thief skills though and don't necessarily conflict with lore.

    I do have to admit that I'm too deep in the Life tree because I like keeping my pets alive as much as possible and consider the Taming tree to be one the worst trees if you're in it just for the pet rez & healing. If Port does fix it then I'll scale back my investments in Life.
     
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  9. Tsumo2

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    Bludgeons: they're not the sharpest tool in the shed.
     
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  10. KnownInGameAsGeorge

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    Agreeing in general with much of your post.
    In this though I see the expectation being that power levels will be slowly pulled back untill they meet the GM at 100 level.
    If you feel a person needs 150 in a skill to really have hit the top of the range perhaps that is a bug and should eventually be dialed back.

    Personally i see it as being GM you are competent. If youare talking like your character wants to be world class and compete at events that are equivelant to the olympics your skill level will have to be much higher than just GM
     
  11. Hornpipe

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    This game is an RPG, and I see nothing in the lore which could explain that every person has to use spells, buffs and heavy armor in this world. By the way, there is a light armor skill tree and if you can't just expect to be a fast archer who wear leather, there is a problem. In my opinion at least.
     
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  12. Stundorn

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    I'm training Bludgeon now, because i want to go back to a staff using mage build/ character.

    Weapon Str. for Staff Users... really?

    How bad is that?
    Staffs are for Mages i'd say, or?
    And Staffs are Bludgeon.
    To wield a Staff it's more about Int and Dex than Str.
    I agree if it's about Str to use a 2h Hammer or Axe.
    I'm again doing exactly that
    Isn't this the biggest issue.
    People want to build archetypes out of the skillsystem and it's often just bad when they go classic.

    I want to use the Ice Staff, cool thing for an Icemage. Put the pattern on a +12 Staff of Tempestry.
    But i'm a Mage, no Bodybuilder and the weapontree i'm supposed to use the best (staff = Bludgeon) is supported by strength and has a skill / buff that reduces 50% Avoidance, for a cloth wearer??? o_O

    What are Staffs for @ Chris
     
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