1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Bludgeon Weapons - NO variation in Stats

Discussion in 'Release 51 QA Feedback Forum' started by Elrond, Feb 14, 2018.

  1. Elrond

    Elrond Avatar

    Messages:
    757
    Likes Received:
    1,909
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Crafters Town
    Shouldnt these weapons have different stats ? If they both serve same function ...make pattern for one and remove it...or give them different functions ?

    [​IMG]
    [​IMG]
     
  2. Sakarisei

    Sakarisei Avatar

    Messages:
    81
    Likes Received:
    210
    Trophy Points:
    8
    You have forgotten completely the axes. But yeah @Elrond, there must be differences like hammers can deal a small chance of stun by default or hammers with the ability of reducing defense. Maybe that thing is a hard work, but I agree with your post.
     
    twofoldsilence likes this.
  3. Elrond

    Elrond Avatar

    Messages:
    757
    Likes Received:
    1,909
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Crafters Town
    I didnt forget axes ... i didnt post them because they seem to be the only weap now that doesnt have the poison penalty in the bludgeon tree....so there is a variation there... but shh..maybe they change theyre minds.
     
  4. Kain Darkmoor

    Kain Darkmoor Avatar

    Messages:
    576
    Likes Received:
    1,175
    Trophy Points:
    63
    I agree. There are pros and cons to longswords vs shortsword vs daggers. I was a little surprised to see the 3 bludgeon weapon variations were identical.
     
  5. kaeshiva

    kaeshiva Avatar

    Messages:
    1,912
    Likes Received:
    7,085
    Trophy Points:
    113
    Gender:
    Female
    As a side note, not that I'd ever hit things with a wand, but....there's no damage increase on them, but they did get the -poison debuff.
     
  6. Sakarisei

    Sakarisei Avatar

    Messages:
    81
    Likes Received:
    210
    Trophy Points:
    8
    Oh I see. Well, in that case, yes, both weapons must have different effects and not completely a replica with just an aesthestic difference... omg
     
  7. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    5,713
    Likes Received:
    10,836
    Trophy Points:
    165
    Gender:
    Male
    Uhhh jupp this needs a rework.
     
  8. Warrior B'Patrick

    Warrior B'Patrick Avatar

    Messages:
    471
    Likes Received:
    1,013
    Trophy Points:
    43
    Gender:
    Male
    Location:
    Athens, Georgia, USA
    Logically a log stick with a big mass of metal on the end should have the same effect unless the stick is longer (more leverage so harder hit), more metal (hits harder but speed is decreased). Poison decrease is due to a blunt hit versus a penetrating hit. Of course it would be cool to have a spiked hammer!

    One handed is right with same effects as 2 handed except for less damage (shorter stick so less leverage and smaller metal mass) and better critical chance (easier to wield and faster)

    Axes do not have the poison de-buff because it penetrates.