psssttt ...... in case you missed it ......... OPEC no longer enforces production quotas among its members ....... pass it on ....... In other news, let's keep this simple. The ability of an organization to control prices for a large portion of production is inevitably a bad thing for consumers, pricewise. That said, the economies of scale for a large producers (cartel, co-op, etc.) can indirectly create savings for consumers due to lower cost of production. Bottom line - a very large well-organized guild will be able to harvest a disproportionate share of inputs/raw materials. When you combine that harvesting advantage with mass production, we may very well see quasi-monopolistic conditions for some materials and finished goods. Further, if a very large guild is able to dominate harvesting, players may give up in their own harvesting efforts ("I can't find any ore") and further feed the monopoly ("I guess I have to buy from BMC at the prices they dictate"). The SotA world will probably be big and diverse enough to prevent true monopolies from forming. Also, presumably the devs will re-balance things if they see monopolistic conditions that threaten the integrity of the economy, i.e. they will make resources more plentiful which will be deflationary, and make monopolies harder to maintain. Who knows how this will play out. Too early to tell. I would love to corner a market or two in SotA. I just don't have the energy to create the organization capable of doing so.