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Broken Ingot Mold Shows Up in Recipe as Valid Item

Discussion in 'Release 29 Dev+' started by jiirc, Apr 24, 2016.

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  1. jiirc

    jiirc Avatar

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    Title: Broken Mold Shows Up in Recipe as Valid Item
    Blocker: No
    Repro Rate:
    Details: A broken ingot mold shows up in the list recipe as a valid item. If that is the only item of that type in your inventory, the recipe shows 1/1 ingot mold. So if you are batch crafting and go to craft the same item and you have all the other crafting materials, you are left going 'wtf, why won't it craft. It keeps saying I don't have all the ingredients. What?'
    Steps:
    - get a broken mold, in my case it was a broken ingot mold. make sure you don't have any good molds in yor inventory
    - go to a smelting station
    - start crafting
    - look at the recipe for copper ingot, or any ingot for that matter
    - you should see 1/1 ingot mold
    Build: QA 346
     
  2. Lord-Galiwyn

    Lord-Galiwyn Avatar

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    From my experience, if it says Broken you must repair it to be useful.
     
  3. jiirc

    jiirc Avatar

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    The problem is that the broken mold shows up in the recipe as useable. so when you look at the recipe, all the items are active (ie. 1/1 for the mold). Then when you craft, ad items to the table by double clicking the recipe, you get a message saying that not all items are on the table. But when you look at the recipe you have enough ingredients, including the broken mold showing up as useable because it says 1/1 fo rthe mold. If it showed 0/1 you'd wonder why the mold isn't showing up and look at it. Better yet maybe it would say broken underneath or a message pops up saying that the tool is broken. Or maybe it could show the durability of the item, which would be more generalizable from a coding perspective and wouldn't require anything special when it gets broken.
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Submitted for review and resolution, thank you for reporting!
     
  5. GingerLoaf

    GingerLoaf Developer Emeritus

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    Thank you for all the feedback :). I have identified the problem and implemented a fix that will be available in our next patch.
     
    May Day likes this.
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