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[By Design 68940] red sash bandit encounter - oversized gold node

Discussion in '*** Bug Report Archive (After R75) ***' started by Alley Oop, Mar 27, 2021.

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  1. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    03/27/2021 12:21
    Title: red sash bandit encounter - oversized gold node
    Reproduction Rate: 1/1
    Blocker? no
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Linux 5.11 ManjaroLinux 21.0 64bit
    CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz (4) System RAM: 23998
    GPU: GeForce GTX 1660 SUPER/PCIe/SSE2 GPU RAM: 6144
    SotA.Linux.64.1364.Date.03.25.21
    Area: RandomEncounter_Plains01_Road/HumanRS_HiddenVale
    Area Display Name: Plains Road Encounter
    Loc: (34.9, 35.1, 32.7)
    Debug: UmFuZG9tRW5jb3VudGVyX1BsYWluczAxX1JvYWR8SHVtYW5SU19IaWRkZW5WYWxlfCgzNC45MDgsIDM1LjA5MywgMzIuNzA4KXwoMCwgLTAuMDIxLCAwLCAtMSl8LTExMjQuMTkxfDI3LjMyNDc1fDIuOTI5OTk5
     
  2. Anpu

    Anpu Avatar

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    While that is a large node (looking wise) that is actually a Tier 5(?) node, 5000 xp. And that is what they do look like in other scenes (Etecter Craig Mines for example). All the other nodes seem to correspond to their much lower level (xp node value) and size.

    [​IMG]

    04/09/2021 22:25
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz (8) System RAM: 16303
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.1375.Date.03.31.21
    Area: RandomEncounter_Plains01_Road/HumanRS_HiddenVale
    Area Display Name: Plains Road Encounter
    Loc: (34.9, 35.3, 35.7)
    Debug: UmFuZG9tRW5jb3VudGVyX1BsYWluczAxX1JvYWR8SHVtYW5SU19IaWRkZW5WYWxlfCgzNC44NjQsIDM1LjMxNSwgMzUuNjU3KXwoMCwgLTAuNjk0LCAwLCAwLjcyKXwtNzkuMTA1MzJ8MzAuODMzMTd8MTg=
     
  3. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I just checked and saw some ore nodes are correctly scaled and some are oversized. I'll get that fixed. Issue #68940
     
    Anpu likes this.
  4. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    By the way, there are two tiers of nodes in this scene. On the rock in the screenshot above, the gold node to the left is tier 2, and the larger node in front of the avatar is tier 5.

    As I started to work on this bug, I saw I was initially incorrect and the nodes are all correctly scaled. But I can see the confusion because some nodes are supposed to be larger than others. (It even confused me for a moment!)
     
    Alley Oop and Anpu like this.
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