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[By design] Caverns of Skrekk Entry Way Missing Hostiles

Discussion in 'Release 44 Dev+ Bug Forum' started by Datendrache2, Jul 24, 2017.

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  1. Datendrache2

    Datendrache2 Avatar

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    Title: Caverns of Skrekk Entry Way Missing Hostiles

    Reproduction Rate: 100%

    Blocker? (Yes/No/Partial) No

    Details: The entryway of the Caverns of Skrekk is missing the hostiles that were supposed to try and kill me before I see their king.

    Steps to Reproduce:

    1. Area: Caverns of Skrekk (Novia_R10_Forest01_Skrekk/Courage) Loc: (-107.5, 80.3, 145.5) DBG: Tm92aWFfUjEwX0ZvcmVzdDAxX1NrcmVra3xDb3VyYWdlfCgtMTA3LjUsIDgwLjMzMiwgMTQ1LjU0Mil8KDAsIDAuMDEsIDAsIC0xKXw3MTkuMjM0NnwxLjg5NTk5M3wyLjIwOTk5OQ==

    2. Observe: No kobolds or alpha monkeys.

    3. Additional Test: Logged out for over 15 minutes to let the game refresh the instance and there were no hostiles after returning.

    Comments:

    1) This is far along the path of courage for me to have the rod head to give to the king.

    2) I did try to talk with the Kobold Guardian whom asked me for a proper gift. I put the rod head in to the trade window but it didn’t except it so I cancelled.

    3) It was after this point I realized there were no hostiles in the area.

    Ryzen 1600 w/Geforce 970, Windows 10, 16 GB RAM, SotA QA Win 64 Release 524.

    Bug Category: Caverns of Skrekk


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  2. Lexie

    Lexie Bear Queen Emeritus

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    There are no hostiles in the area while completing these part of the path of courage...that is intended :)
     
    Datendrache2 likes this.
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