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[By Design] Ghost Trap when entering Brit Sewers through Central Brittany

Discussion in 'Release 35 Bug Forum' started by Toadster, Oct 30, 2016.

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  1. Toadster

    Toadster Avatar

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    in order to get back to entrance to rez you need to travel through water.... When in ghst form you can not use the ladder to get out of the water and the ghost can not jump high enough to escape. Either wait or exit to overland.

    10/30/2016 1:47 AM
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-8350 Eight-Core Processor (8) System RAM: 8141
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 2016
    SotA.EarlyAccess.Win.64.499.Date.10.28.16
    Area: Novia_R3_City_Brittany_BrittanySewers
    Area Display Name: Brittany Sewers
    Loc: (181.3, 8.3, -80.2)
     
  2. Balec Fares deCani

    Balec Fares deCani Avatar

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    That's no fun. Thanks @Toadster for the report! Bug tracked.
     
  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Currently behaving as designed to avoid potential exploitation. The resurrection timer or restarting from World Map are both options to work around this issue. Thank you for reporting.
     
  4. Toadster

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    Ok, I would understand that if both entrances were blocked in the same manor. But when entering through Brittany Alleys, all doors are open and water is passable as a ghost. So one path you can not return on to rez and one path you can return on to rez. So if this is to prevent exploitation then both paths should be shut, or both paths should be open as ghosts.
     
  5. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    The general system of ghosts and interactivity was by design to avoid exploitation. We recognize that there may be some difficulties presented when it's observed in some scenes, which is why we continue to keep workarounds present in the game.
     
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