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[By Design] Skeletons marching as one

Discussion in 'Release 35 Bug Forum' started by Chirp, Oct 27, 2016.

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  1. Chirp

    Chirp Avatar

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    10/27/2016 10:55 PM
    Title: Skeletons marching as one
    Reproduction Rate:eek:nce
    Blocker?no
    Details:
    I was drawn into the standard low level skeletons encounter (stone circle). Unlike in previous releases, a shot from bow range distance woke up the whole brigade, and they rushed as one towards me. Backup up they also stopped and fell down together. Engaging again woke the whole bunch up.
    Previous releases showed a more expected result of waking up only a few at a time.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16346
    GPU: AMD Radeon HD 7800 Series GPU RAM: 2029
    SotA.EarlyAccess.Win.64.495.Date.10.26.16
    Area: RandomEncounter_Plains01_Road/Undead_Tier2
    Area Display Name: Plains Road Encounter
    Loc: (43.3, 32.3, 7.4)


    Additionally: That encounter happened in the middle of the desert (Area: Novia (Novia) Loc: (367.0, 14.7, -29.5)). There was no chance to evade the skeleton moving towards me, and i was drawn into the encounter from quite a distance, like about three length of an avatar. Did not feel like intended.
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    This is working somewhat as expected, compared to other normal scenes. The skeletons in this scene had a design intent of staying relatively "hidden" lying down, then all at once popping up together to attack their target.
     
  3. Elwyn

    Elwyn Avatar

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    If you can run far enough it is often possible that some will get left behind and even if you get killed, you won't have to fight them all later. I would also recommend you get some ranged attack and area-of-effect skills that you can use to damage multiple enemies while you use other skills on them.
     
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