Calculating buffs with both percentages and numbers

Discussion in 'Skills and Combat' started by Pong3d, Aug 2, 2018.

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  1. Pong3d

    Pong3d Avatar

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    I've seen buffs be both a percentage and a number, and I'm pretty sure I've seen the same category (e.g. Weapon Damage) be both a percentage and a number. If I get two buffs in the same category and one is a percentage and one is a number, which one is calculated first?
     
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  2. Spoon

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    First multipliers then additions last.

    But more likely it is the same value but with different text.
     
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  3. Spoon

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    Forgot to add:

    Did you have screenshots of the values?

    This since on some it is diminishing returns, so additional multipliers would be worth less and less.
     
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  4. FrostII

    FrostII Bug Hunter

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    Good question, @Pong3d
    Why does knowing the way things work need to be difficult ???? :confused:
     
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  5. Pong3d

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    @Spoon It sounds like what your saying it that you don't add up all the multiplier (percentage) values first before calcing them? Instead some of the multipliers are worth less? I don't have a screenshot of an item with multiple multipliers unfortunately. Lately I've been spending more time in the forums than playing, which still isn't much time. But here is a screenshot of an item with both a multiplier and an addition on Weapon Damage.

    [​IMG]
     
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  6. Jayfire

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    also it always seemed silly with +2.5% damage that does not equate to anything and if I stacked and got +20% it would give me an extra 2 min and 5 max damage, when things like the horn gives straight +5.6 damage no stacking just one bonus similar to meteoric iron weapons and such...
     
  7. Barugon

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    Use hard maple instead. ;)
     
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