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Camera and Character Placement release notes

Discussion in 'Release 38 Feedback Forum' started by Vladamir Begemot, Jan 31, 2017.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    • Camera and Character Placement: As part of this new feature, we added the ability to define where the avatar stands and where the camera is located when you enter a conversation. For now, this only works if we know exactly where the NPC is going to be standing, so we are only using it for the conversations with the Oracle. But in the future, we hope to be able to use this tech to prevent awkward camera placement.

    Just wanted to reiterate that when you nail down the default camera placement, do your best to make it obey the Rule of Thirds.

    There is no better way to improve or fumble a "scene" in the story than to obey or ignore the rule of thirds.

    Right now the top of these character heads is right in the middle of the frame, horizontally. Right now the top of Darkstarr's head is where his shoulders should be.

    Side benefit: The UI won't go all the way up to the shoulders of the characters. This will be a second increase to visual appeal.

    (No need to comment on PvP, free cam, etc. Those are totally separate issues and is discussed elsewhere at length. This is just a thread about default screen composition when the camera is fixed.)

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