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Camera not playing nice.

Discussion in 'Release 30 Dev+' started by KuBaTRiZeS, May 20, 2016.

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  1. Womby

    Womby Avatar

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    Yes. Also the video above was recorded in cursor mode.
     
  2. himmelweiss

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    Sorry but the new camera system is just wrong and for sure not better than what we had in R29 (and i am not talking about the collision issues).
    Not only is it totally distracting having your character on the left side, it is also very disorienting.
    I will never get used to it and i will never like it. And my wife btw., omg! she will totally hate it and definetly quit playing!
    I play games (mostly RPGs/MMOs) since over 2 decades now, and not once i had to deal with such an camera to the right shoulder thing.

    Sorry Chris, it is and feels just wrong.

    If you want even more bad reviews/votes, keep it guess.
    You don't have to be a genious to know that the majority won't like this kind of camera control for an RPG/MMO.

    I'm just not really sure what else to say.
    I and the majority of the playerbase will be shocked if we are being forced to such an camera shoulder zoom system.

    In no way i like to write like that to you DEVs, but this "camera change" is something i really can't ignore.

    I am an programmer since over 2 decades (yes i started playing stuff and programming 2 decades ago :p) as well btw. and i just don't understand the decision behind it.
    If it was optional, good, ok, cool for thoose who like. But apparently it is not.
    And i understand that it is not that easy to make it optional.
    I have played arround with Unity, Photon, Camera Controls (coding a good colission system for a camera can be quite hard), Character Controls and so on using C# a lot as well.
    So i know a little bit about this and that and coding 2 different camera systems can be difficult and hard to maintain.

    But in such an case i would rather go with the majority, and this will be definetly the R29 camera system.
     
    Last edited: May 24, 2016
  3. Leelu

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  4. Leostorm

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    Im really sorry but, im not a fan of the over the shoulder camera at all. Collision issues or not, i hate over the shoulder, fml.
    I hate to see yall back track too and waste work, but... sigh
    Throws the FOV to the right, i cant see as well to the left, makes me use my right eye alot.
    #noparrottview
     
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