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Cannon Culling

Discussion in 'Player Owned Towns & Player Housing' started by Cypher Black, Nov 17, 2019.

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  1. Cypher Black

    Cypher Black Avatar

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    Location:
    Canada
    11/17/2019 13:06
    Title: Cannon Culling
    Reproduction Rate: 1 Billion Percent
    Blocker? Super annoying
    Details: Cannons cull out of the scene before Cannonballs. Please make Cannons (They are very big) visible from the same distance as signs (they are very small) just sayin. ATOS 'fixed' this once or twice but it's still not fixed. :(
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8) System RAM: 16337
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 2007
    SotA.QA.Win.64.888.Date.11.16.19
    Area: POT_forest_metropolis_01_template/Whyte Roc
    Area Display Name: Whyte Roc
    Loc: (222.4, 36.0, 286.9)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfFdoeXRlIFJvY3woMjIyLjQzNSwgMzYuMDIyLCAyODYuOTMxKXwoMCwgLTAuNjc4LCAwLCAtMC43MzUpfDg1LjgxMTUyfDI0LjUxNjY5fDEuMjU=
     
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