Chris Developer stream: Highlights.

Discussion in 'General Discussion' started by Oracle Watcher, Jun 12, 2019.

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  1. Oracle Watcher

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    6/12/2019
    Working on tartarus this morning: Ankhs aren't working.

    Working on ideas for next level of Tartarus: Chaos themed 3rd floor.
    Thinking about room with floating platforms with Abyss underneath them to fall into and teleporters. Maybe an upside-down room.

    New creatures. Maybe an undead dragon? Demon lizard? Hydra?

    Plans to make essences drop in player dungeons but at a lower rate. Player dungeon variations of Elves have been completed as of yesterday morning.

    Episode 2 info: new continent on the north side of novia, will have far fewer scenes of higher quality being larger and more strategic and planned out. Not too much newbie content, will likely be tier 5 to tier 10+ scenes. There will still be overland, but the scenes will be larger chunks on the scale of places like blood bay. Episode 2 lands and content will require having the Episode 2 game.
     
    Last edited: Jun 12, 2019
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    6/13/2019

    Castle Frigate is DONE and list has tested it. Should come in a build soon.

    Taming artifacts will be dropping from high tier creatures. Possibly will be in a patch before this weekend.
    Thinking of making Feram Essentia tamable. (spirit wolf)

    Adding enrage effect for Petrified zombies. Will cause them to move faster and drain more focus per hit.

    Q: " When are you going to look into 'pve magic resistance not working for all mobs' again?"
    A: " so for things that are using the magic fireball skill, those things currently seem to be using it, but the math for it is being applied differently. So it's not going to happen for this release. I'm going to kill the old resistance system(for PvE), I will be getting that in there at some point soon."

    Created a jira to make your own name stand out on the leader boards for easy locating. Possibly a button to take you to your name or just have your name always be at the top or something.

    Dr. Bob has been working on more leader board stuff (Fishing leader board?)

    Issue with disconnection in game was brought to Chris' attention.


    Chris will be out on Sunday Monday Tuesday and maybe Wednesday.

    Was looking at a specific design for mounts, thinks he may have one that would not be super painful to implement.
    Mounts will have coto shop and tamable mounts in game.
    Mannequins will be craft-able, may also be coto store versions with different poses and stuff.
     
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    6/14/2019 Friday Live stream "New User Experience & New Dungeons"

    Castle sized Pirate Galleon now in-game. (T-branch currently has one in Novia Market) Timestamp 9:10

    R67 if you are a dungeon owner or PoT owner, you can use the /slue(slew?) command to free-fly your camera. Timestamp 17:50

    Lots of work going into solace bridge and solace bridge outskirts quests and new user experience with the goal of getting new players into the action faster and not overwhelming them with info (like "press wasd to move" etc) Timestamp 19:50 through 40:20

    Brief preview of 3rd floor of Tartarus: "Decent into Chaos" Timestamp 44:00

    Preview of beautiful new Norgardian dungeon with wrecked longboats, frozen cave corridors and vast haunting caverns. Timestamp 49:38
     
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    6/15 - 6/16 No stream data found. . .

    6/17 2019 - Re-imagining Ulfheim with Keith "Sannio" Quinn


    • Ulfhiem being uncloned and made into a snowy mountainous scene. Multiple wave battles including one culminating into a fight with the Barbarian Chief.

    Sannio also revealed a project where he is re-making the owls head Clink. No ETA or anything, just a peek into what he's doing.
     
    Last edited: Jun 17, 2019
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    6/18/2019 - Re-imagining Ulfheim (Part 2) with Keith "Sannio" Quinn

    Sannio does more world building work on Ulfhiem.
     
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    6/20/2019 - Atos is back... and recovering

    • Recovering from stomach virus.
    • Still discussing crafting specializations with Bzus: "There's several camps in crafting, we wanna eliminate randomness, we wanna insert some skill into it and have some more rareness in it. We are trying to come up with something that satisfies both of those things and make a system that helps high end crafters create some really good stuff" (paraphrased a bit)
    • One and Only fixed the res ankhs in Tartarus (on QA)
    • Dungeon elfs being done tomorrow.
    • Will be expanding an area of Tartarus to include a wave encounter for zombies that will include a variety of zombies. "Not telling where it is!"
    • Tartarus will officially get in game with an entrance this coming release.
    • Planning on turning a couple more rooms into dungeon encounter rooms, including some elf rooms. Elf totems will also be in.
    • Have started converting old artifacts into new tier system. Also re-evaluating the power of some of the old artifacts and tweaking them.
    • Taming necklace still not being able to be overwritten is still broken on QA but will be fixed for live. Should be able to be overwritten when unlocked, if locked in inventory will not be able to be overwritten.
    • Want to make some store-bought dungeon rooms into encounter rooms.
    • Difference between Gatorade and Pedialyte still a mystery.
     
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    6/22/2019 - Quick Atos Saturday Stream!

    • Planning a "Box Shipping" cookout for the Portalarium team after next release goes live: "I'm gonna invite JUST the team over and do a cookout, and ship about 200 boxes, and try to make sure we get pretty much anyone who has said 'I didn't get my box' to me [Chris] on the forums or in PM to me [Chris] on the forums"

    • Not releasing 3rd floor of Tartarus upcoming release. Instead will be a wave encounter of various types of zombies. These zombies may utilize empowering talismans that will have to be dealt with first...
     
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    6/24/2019 - Monday afternoon stream with Atos

    • Magical Summons getting skills to increase their ability.
    • Chris will be gone the 6th through 10th.
    • Nearly done with the new various zombie wave spawner for tartarus. It will "START" with zombies, and this room will be were the entrance to level 3 of tartarus will be when it comes in. This room may have a very dawn of the dead feel to it.
    • Will be adding elf encounter rooms, maybe a zombie encounter room. thinking of going back to an old plan of having more generalized totems, like Undead Totems that spawn whatever undead should spawn in the room its placed in, to avoid having to make lots of different totems. we'll see.
    • Might make Lich Ring the next old artifact converted to tiers. Thinking about how to do things like the frog kin ring, dont want to have it make you jump higher so may just add additional effects to it per tier.
    • Fixing bug where lich summon doesn't drain health with zombie skin belt.
    • Fixing bug where savage sash of swiftness, focus battery, wolf spirit helm does not display rarity correctly.
    • Still planning a PvP section to tartarus.
    • May be changing API data for public PvP zones to avoid people using the API to hunt people down.
    • (Mentioned in passing) "...one of those things we're eyeballing is upping the priority of MOUNTS..."
     
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    6/26/2019 - Wednesday calm before the storm stream

    • Crafted artifacts like Staff of Death will be labeled "Common" due to them being crafted from multiple pieces. They will be combine-able in the future as well.

    • Bug where Meteor shower and Ring of Fire were not generating any aggro were addressed.
    • 13 old artifacts converted to new system. Slipshod Shooter's Sash, BMC ring, Aether Orb, Necklace of Cautious Precision, Necklace of Civility, Lavaliere of the Lagomorph, Brittle Brawn Ring, Ring of the Lich kind, Demon Trident to name some.
    • Asking Scottie to make unique skill icons for the Warding/taming skills.
    • Looking into making artifacts able to be patterned.
    • Gust balls will be able to be kicked around and have physics that allow them to roll.
    • tartarus hooked up to the rise.
    • Fireballs casting time reduced to 3 from 3.3. For dire specialist it will give an an additional (up to) 50% damage on the initial explosion.
    • Death metal slimes will be able to path around better.
    • Undead wave room in tartarus loot will suck at first, after he sees how easy people can kill them, he will increase the loot accordingly.
    • Looking for a full time CS person: send resume` to jobs@portalarium.com
    • Plan for crafting spec: We have a plan for it, it will be a modified version of the original plan. This will onyl be part of it but, getting skilsl above 100 will add to the pool of possible buffs, AND it will give you a chance for a "Reroll" button based on your specialization level, or increase the max number of rerolls you can do, or a combination of both. This should go live next release. Next step will be to add more buffs <oracle_wan evasion protocol on standby> (Ducks)
     
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    6/30/2019 - Last stream of the month!

    • Looking into row lots not being able to be empty yet.
    • Cannons, cannon ball stacks should now be set to allow deco on towns.
    • hearing reports that you can move objects in /slew mode. Unintended but will leave it in to see how it goes.
     
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    6/30/2019 -FIRST stream of the month with Atos!

    • Converted "a few favorite rooms" that may go live in patch 1004. Will not be encounter rooms at first, but will be the encounter rooms for elves.
    • Looking into Deco spawners and Environmental effect spawners (like fog) for player made dungeons.
    • Fixed a chat filter error with Cat's Grace Ring.
    • Brainstormed some more leader board ideas.
     
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    7/3/2019 - Wednesday Atos Stream for Q&A and reveals!

    • Looking into "secret Doors" for player made dungeons.
    • Map system is gonna be redone in a way that prevents the high loads waits, and customization for town owners and devs.
    • A feature that keeps track of how far your character walks is going to be in R68.
    • "Vendor Search" Is currently in the works.
    • Working on making hotbar glyphs able to be locked to avoid click-dragging them during combat.
    • Looking into artifacts that improve magical summons.
    • First pass on Crafting Specialization will be going live in R68. You will get the rerolls, and MW and Enchant bonuses are planned to be given varying probability weights to make it more likely to get some bonuses over others depending on your skill level.
     
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    7/8/2019 - Monday Livestream with Atos

    • Still plans to add new sun/moon spells. "Sun, moon, and chaos need the most love in my opinion."
    • Planning to turn Lich Essences into Undead Essences. (see 6/24 stream notes for more details)
    • Made notes for 2-Hand bludgeon balance and to move heavy armor % cap (for resistance??) up.
    • Plans to make crowns behave more like gold (so that when obtained on one character they can be spent on a alt, etc)
    • Will soon show of the "deco" dungeon spawner you can place anywhere. Big difference is the spawns will not give XP or loot, will be mainly for enhancing your dungeon content with added stuff or challenge.
    • Will we be able to dye our lights different colors?: "That is a great idea. A dye-able light."
    • Giant toad tamable pet?: "Cats are next. I've been informed i have to do tamable cats."
    • PoT stewards will get /slew soon. Possibly this next release.
    • Big chunk of dev time was spent on new user experience, but that is almost finished, so time can begin to be focused elsewhere.
    • To get a town changed to "No Loot" so that looting is disabled in PvP, governors send a message to Atos in-game.
    • Try to get in another dozen or so old artifacts onto the new system.
    • Plans to expand on Raw Materials for crafting using a system similar to how the combining for artifacts works.
     
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    7/10/2019 - Wednesday stream with Atos and DJ DARKSTARR!

    • Next Tuesday: Team meeting + grilling +shipping party. Plan to have the team send out all the remaining boxes. "if you are owned a box, write Customer Service or Chris on the forums, will also look for folks who have posted in the Physical Goods thread on the announcement forum."
    • Q:"We don't need to log a ticket to get sent out physical items do we? It'll just arrive naturally?"
      A (via a voice to text app from a speaker thru a microphone): "changed on the website may help we actually have a big spreadsheet out cuz there's some people change it and it didn't get changed on the website or the website and just know so we've got a spreadsheet that we've jumped from that will be working off of that we made be double-checking again we're going to have a group of people are cuz there's a bunch of different parts to it conveyor belt building building and shipping address is in the label printer and all the other stuff out there."
    • Looking into removing fake tree lines around the edge of zones.
    • Q: Revisit attenuation feature.
      A: "I'd like to remove it but that requires a content rework like here's a place where you can work your butt off and get 400k an hour but here's a place where you can barely do any work and get 4 million an hour, gotta make sure those types of situations don't exist, also it's no secret that AoE's [ring of fire meteor swarm] are way OP for xp farming, and that is something that needs to be looked at as well but again, that would mean me nerfing some things and nobody wants that either. We could just make the enemies harder but it doesn't solve the problem that say for instance of a melee guy's overall DPS in a mass of monsters vs mage AoE's. For instance currently ring of fire does not work as it is intended to work, it is actually set to only hit up to 10 targets at a time but its actually hitting and infinite number of targets at once. Since it is a lasting affect being applied in it's AoE its actually treating every target as a fresh 1 target so it never reaches 10 targets. And since we have enhance performance enough where we can have like 30 bad guys come at you at once, it kinda breaks the balance when you can burn everything with ring of fire vs the tank guy who can only hit like 3 or 4 guys. So really it's a bug that I'm gonna have to fix and be yelled at a ton. Banish undead is only supposed to be hitting 4 targets, so hopefully its only hitting 4? (after being told it this more than 4) SIIIIGH. That is definitely a bug and unintended. (after being told the summoned lich hits like a truck) sigh, there is probably some gear multiplier its getting from somewhere, i'll have to go look at it. I think i see whats going on with the lich, it's got 3 multipliers going on 2 of them are from gear and they all stack. I'm fine with liches being a little higher DPS if they aren't as tough as tamed creature, but the current damage seems way off."
      SUMMARY: Need to look at AoE balance, need to make some creatures tougher and worth less XP, and balance XP gain before turning off attenuation. Will go look at "Dr. L" post on attenuation when i find out who/where that is. I agree attenuation sucks and its a tough problem. Bad fix for an emergency problem.
    • Gonna rework tamer heal.
    • Crafting spec re-rolls may be used as a gold sink.
    • Still have not hired a full time CS guy, we have a couple of candidates.
    • Still want to have buffs on alcohol. But do not like that people can just turn off the drunken screen effect while drinking.
    • Raids are still one of the top priority. May be just increasing party size to 24 and capping XP bonus. Need to find a UI solution as well.
    • Looking into apply-able buffs for pets.
     
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    7/17/2019 -Atos Wednesday stream!

    • Tuesday fed the team and shipped a bunch of boxes.
    • Will convert more arties to new system. Patient harvester belt, belt of the ox, ring of cuttlekin (dex bonus), ring of frog kin(dodge bonus)
    • Pet heal power boost
    • Increased damage absorption (max resist %) for heavy armor specialists.
    • Working on a way to keep Avatar's Radio around. As a big part of the history of shroud of the avatar, but still not intending to make it the official radio station.
    • Stewards can use the /slew command
    • 2H bludgeon pass
    • Might make destroyer variations looks cooler
    • re-roll option for masterwork/enchants.
    • Crafting specializations will not be limited (you can learn them all) but they will be very expensive. Moving forward the plan is to avoid things that make you want to have an army of alts to do.
    (I'm assuming alot of the above is stuff he was listing is ready to go into the next release.)
     
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    7/22/2019 -Atos doing the Monday Stream thing!

    • Attenuation change: will build to 2 million XP instead of 1 Million.
    • Scaling focus costs for skills: formula changed so that the focus cost of skills will scale up a little more than before.
    • Meteor shower and ring of fire specific changes: Cooldowns increased
    • Archery will get some adjustments
    • permission changes: Able to place no-trade items, permission to move items but not pick up items on lot, in the future will add a universal item finder to find all items you own.
    • Damage absorption will cap at higher than 80% for heavy armor specialists
    • Air and death shield being looked at for balancing.
    • Discussing more mailbox functionality.
    • Might add a deco that when placed in your town, causes a dragon to fly high over your town.
     
    Last edited: Jul 24, 2019
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