Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Circle HQ rendering

Discussion in 'Release 68 QA Feedback' started by Feeyo, Jul 21, 2019.

Thread Status:
Not open for further replies.
  1. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    Hi,

    The small radius circle high quality rendering around character looks pretty bad. Could you please make the radius much much bigger, or link that rendering feature to one of the sliders so that it does at least look good..

    [​IMG]
    [​IMG]
     
  2. Barugon

    Barugon Avatar

    Messages:
    15,702
    Likes Received:
    24,316
    Trophy Points:
    153
    Gender:
    Male
    I always set my shadows to maximum. They're low quality but they're at least homogeneous.
     
    Feeyo likes this.
  3. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    I have all settings on max, this should not happen if I choose max settings.
    I understand they want to squeeze performance with tricks like this, but this is just ridiculous. If I choose eye candy over performance it is my choice, I do not need performance tricks like this in my client.
    Also just to confirm on the windows client this does not show at all..
     
  4. Barugon

    Barugon Avatar

    Messages:
    15,702
    Likes Received:
    24,316
    Trophy Points:
    153
    Gender:
    Male
    You have to set it to something other than maximum then back to maximum. Setting the quality to Best causes that circle of higher resolution.
     
    Feeyo likes this.
  5. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    Thanks for the "workaround" either way, it should not be like that. :)

    Just a bit of frustration that stuff like this is still in after month's being known. Pick up the bugs and fix them, how hard can it be..
     
Thread Status:
Not open for further replies.