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Coconut Palm prefab is probably missing a collider component.

Discussion in 'Release 28 Bug Forum' started by Crazy Phil, Apr 9, 2016.

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  1. Crazy Phil

    Crazy Phil Avatar

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    All of the Coconut Palms in South Longfall Wetland seem to be missing collision. They are probably just missing a collider component on their prefab. Haven't tested any other scenes yet.
     
  2. Thud

    Thud Developer Emeritus

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    Thanks for the report. Just to make sure we're looking at the right area, do you have the /loc data of these specific trees?
     
  3. Crazy Phil

    Crazy Phil Avatar

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    Here are a few... but I'm pretty sure it's all of them...

    96.2, 18.7, -87.5
    52.8, 19.3, -124.3
    30.8, 20.1, -167.5
    -1.2, 20.0, -86.9
    -45.1, 19.9, -95.4
    -75.2, 19.4, -77.4
    -71.8, 18.6, -139.1
    -129.3, 18.8, -152.5
    -117.5, 18.5, -40.6
     
    Last edited: Apr 11, 2016
  4. Crazy Phil

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    @Thud , I did not see any Coconut Palms at all in East Longfall Wetland or South Longfall Road. Trying to find another scene with them.

    Oh! They're the ones that drop coconuts on the ground by the way... that might have been helpful information from the start. :D
     
    Last edited: Apr 11, 2016
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