Combat...

Discussion in 'Skills and Combat' started by Tailz, Dec 3, 2015.

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  1. Tailz

    Tailz Avatar

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    So, I have not had a chance to read through all the pages of posts but is there any plan to reform the combat? Card system may not be the best idea...? A random chance to get something you don't want to cast or use? Sounds like it would be tough to plan an attack and have skill vs luck in combat?
     
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  2. Bulivyf

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    I think its a fundamental part of the game at this point. As you level, it becomes less of a slog too as you get a full bar of stuff to combo etc. Early on though, I just ignored it and had "Set" abilities until level 20~somethng.
     
  3. Traveller13

    Traveller13 Bug Hunter

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    You can set up your deck for your preference. For instance, I have 1-4 set up for Whirling Blades, Thrust and Double Slash; 5 is locked Healing Touch, 6 is locked Coup de Grace and 7-0 are pot luck. The only downside is that there will be periods when nothing will appear in 1-4. Combat with red spiders when that happens can become quite touchy.
     
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  4. Solstar

    Solstar Avatar

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    Or you can lock all the slots with whatever powers you want and don't use random draw at all.

    Or mix and match.
     
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  5. Bulivyf

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    This is true. I was kind of put off by the system at first, but the way its tweakable in terms of implementation and scaleable to the player's preference in how much of a factor it is was a great design move I think.
     
  6. Tailz

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    thanks for the info, seems I need to look into that a bit more... ;)
     
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