I just read couple amazing articles. Here is a gripping article called "The Road to V" about Richard Garriott and Origin Systems back in the Ultima IV--Ultima V days: http://www.filfre.net/2016/02/the-road-to-v/ Do any of you recall a contemporary company called Sierra On-Line back then? Here is an article called "The Unmaking and Remaking of Sierra On-Line" about Sierra On-Line and its founders, Ken and Roberta Williams: http://www.filfre.net/2013/07/the-unmaking-and-remaking-of-sierra-on-line/ I find it extremely interesting and nostalgic to recall the time period and the games mentioned in the articles, and to compare the two companies, whereas they can be compared, even though it's a bit like comparing apples to oranges. Richard Garriott was by far the game purist. You can tell that making the games was its own reward for him. Left to himself, he would make ideal games, and only such an idealist would put something like the Eight Virtues inside his games. On the other hand, Ken and Roberta Williams released games after games. Most of them were not very memorable games, but some of them stood out, such as the King's Quest series. You can tell from the article that they were making games not quite for the games themselves but for the opportunity offered by the gaming industry. You get the feeling they were making and releasing games left and right because they could make a quick killing with each game. They DID end up making a lot of money, and I'm not bashing them--in fact, I think they are amazing people who contributed much to computer gaming--but I think you and I agree that Richard Garriott is the one that we respect more in comparison because he delivered better and more memorable games that resonated with us. I think we are very lucky to have Richard Garriott with us in Shroud of the Avatar. I believe that if he can, he will make the best game ever. He is that kind of an idealist. That purist in him has not gone away. It is still very much with us. If there is anything that constrains him, it is the lack of money. The current SotA is not the best-game-ever yet, the single player RPG experience that he was famous for is not created yet, but I can tell that the purist in him will drive him to make the best game ever if it is in his power to do so. I think he will not rest until he perfects SotA for both the MMO and the Single Player experience. For that, I'm very grateful to have someone like him, instead of someone else, heading the development of SotA.