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Connection to the game service has forcibly closed.

Discussion in 'Release 29 Bug Forum' started by corax1967, May 9, 2016.

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  1. corax1967

    corax1967 Avatar

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    This is the error message I receive when I try to login on multiplayer mode. I have tried to port forward to no success whatsoever. I have had no issues logging in since this latest patch. I even tried to login connecting directly to my cable modem and bypassing my router, and still I get the same error. I have windows Firewall disabled since I use Norton, and I have allowed the shroud program access to incoming and outgoing traffic in Nortons.

    I have tried an clean install also, and no luck at all. When I port forward on my router (which is a Netgear model WNDR3400) I do not see the ports as open, which is weird and I dont understand that at all. Any help at all would be appreciated.

    Update: I have used a third party program to check if the ports are open and according to the program Simple Port Tester, all the required ports are open on my router, and yet I still cannot login to the game.

    I was able to play a few days ago, however i was getting random crashes to desktop so I tried to port forward and that is when all hell broke loose, and I have not been able to get on since.

    This is the output file:
    Initialize engine version: 5.3.4p5 (83b1f50dd5b8)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.6510]
    Renderer: NVIDIA GeForce GTX 560 Ti
    Vendor: NVIDIA
    VRAM: 1999 MB (via DXGI)
    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Generators.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Generators.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\NAudio.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\NAudio.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    - Completed reload, in 0.156 seconds
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityScript.Lang.dll (this message is harmless)
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    <RI> Initializing input.

    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 1.685207 ms
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo: graphicsDeviceName="NVIDIA GeForce GTX 560 Ti ", graphicsMemorySize=1999, operatingSystem="Windows 10 (10.0.0) 64bit", processorCount=4, processorType="AMD Phenom(tm) II X4 955 Processor", renderTargetCount=4, systemMemorySize=8191
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SotA.EarlyAccess.Win.64.414.Date.05.05.16, LocalTime=5/9/2016 11:03:00 PM, Patch=clowntankerouserrificopeahorsey
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LanguageManager: Setting Language=English
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Init
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Steam Initialized: True
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkLogging: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.

    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkLogging: OnStatusChanged:InternalReceiveException
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "64.150.184.223:5055"
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=Connecting
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.

    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange InternalReceiveException, State=Connected
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=Disconnecting
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LoginState: Unhandled event: DisconnectedFromPhoton
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Setting up 1 worker threads for Enlighten.
    Thread -> id: 1480 -> priority: 1
    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at CharacterCreationUI.RemoveEventHandlers () [0x00000] in <filename unknown>:0
    at CharacterCreationUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at CharacterCreationUI.RemoveEventHandlers () [0x00000] in <filename unknown>:0
    at CharacterCreationUI.OnDestroy () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0
    at AgreementDialogUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0
    at AgreementDialogUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at OptionsUI.OnDestroy () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)
     
    Last edited: May 9, 2016
  2. Godra

    Godra Avatar

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    @corax1967 I am getting same thing. I disabled my Norton 360 firewall and was able to get in, but then got another message after a few minutes of play time about network congestion and was kicked out. I opened all the ports in Norton based on the FAQ's link to SOTA website. I have an Xfinity cable modem I am directly connected to. So I am having same issue. I have not had one issue playing this game until now. Not sure if it's something with the latest update or patch. I deleted all the content and will try a fresh install to see if this helps. Let me know if you figure out what the issue is.

    Update: reinstalled program and still unable to log in. At one point it started to, but then back to "[CICADA] The connection to the game service was forcibly closed..." message. This is all within the last couple of days.

    I am using Windows 10 with all the latest drivers and updates. I even tried to disable Norton Firewall completely and still same issues.

    Update: was able to run as Admin from the .exe file. Entered game, then in upper right hand corner of game screen, a warning box opened and said potential network error. Then game client closed and received message on screen.
    "[PELICAN] Network congestion caused a disconnection from the game service."

    All Firewall settings were turned off prior to launching game.

    Can we get a DEV to look into this. If you need additional info, please let me know what it is you need. Thanks.
     
    Last edited: May 12, 2016
  3. Godra

    Godra Avatar

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    here is what I could find...

    Initialize engine version: 5.3.4p1 (e89f89413a91)

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.6510]

    Renderer: NVIDIA GeForce GTX 980 Ti

    Vendor: NVIDIA

    VRAM: 3072 MB (via DXGI)

    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0

    Begin MonoManager ReloadAssembly

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\UnityEngine.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.West.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\UnityEngine.UI.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\UnityEngine.Networking.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.CJK.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.CJK.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.MidEast.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.MidEast.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.Other.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.Other.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.Rare.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.Rare.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.West.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\I18N.West.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Ionic.Zip.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Ionic.Zip.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Mono.Nat.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Mono.Nat.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\MonoTorrent.Dht.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\MonoTorrent.Dht.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\MonoTorrent.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\MonoTorrent.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Photon3Unity3D.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Photon3Unity3D.dll into Unity Child Domain

    - Completed reload, in 0.080 seconds

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\System.Core.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\System.dll (this message is harmless)

    <RI> Initializing input.



    <RI> Input initialized.



    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

    <RI> Initialized touch support.



    UnloadTime: 0.421841 ms

    Checking SotA-PID file: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\SotA.pid


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotA-PID file contents: 2752


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PatchClient Awake, version: 98 settingsfile: Shroud of the Avatar - Launcher_Data/patchsettings.txt gameVersionfile: E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/gameversion.txt


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    This is the patch client launched as: E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar - Launcher_Data E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher.exe


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Starting patch client update...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\System.Configuration.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\System.Xml.dll (this message is harmless)

    SystemInfo: graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemorySize=3072, operatingSystem="Windows 10 (10.0.0) 64bit", processorCount=8, processorType="Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz", renderTargetCount=4, systemMemorySize=32709


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SotA.PreAlpha.Win.32.98.Date.05.12.16, LocalTime=5/12/2016 9:54:15 AM, Patch=Eggslation.2


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SystemInfo: graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemorySize=3072, operatingSystem="Windows 10 (10.0.0) 64bit", processorCount=8, processorType="Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz", renderTargetCount=4, systemMemorySize=32709


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotALauncher-PID file: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\SotALauncher.pid


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotALauncher-PID file contents: 9452


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Starting p2p engine...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar - Launcher_Data/Mono/libc

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar - Launcher_Data/Mono/.\libc

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar - Launcher_Data/Mono/libc

    NetworkLogging: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.


    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkLogging: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher_Data\Managed\Mono.Security.dll (this message is harmless)

    NAT Device found, Type: Mono.Nat.Upnp.UpnpNatDevice


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GetLatestVersion=|98|98|https://www.shroudoftheavatar.com/u...andaloneWindowsPatcher&from=0&to=98sotaPatch|



    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PatchClientNeedsToUpdate? thisVersion=98 onlineVersion=98


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GetLatestVersion=|414|-1||https://www.shroudoftheavatar.com/update_service/patcher.php?patchUnavailableFor=414



    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Start Got the settings and latest online version


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NeedsToUpdate? thisVersion=414 onlineVersion=414


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Torrent Loaded, infohash: 02-9C-63-1D-05-70-57-CE-BE-2B-73-A9-79-40-2D-61-A2-A4-84-7D

    Starting torrent manager for StandaloneWindowsPatcher_0_98.zip


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OldState: Stopped NewState: Hashing


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Torrent Loaded, infohash: 39-AA-78-FD-22-A8-EE-34-51-C4-05-68-F9-07-CB-D3-1C-9A-8E-E6

    Starting torrent manager for StandaloneWindows_0_414.sotapatch


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OldState: Stopped NewState: Hashing


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Create Port Mapping: public=55721, private=55721


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Specific Mapping: protocol=Udp, public=55721, private=55721


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotA-PID file: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\SotA.pid


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotA-PID file contents: 2752


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    This is the patch client launched as: E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar - Launcher_Data E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar - Launcher.exe


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Starting patch client update...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotALauncher-PID file: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\SotALauncher.pid


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checking SotALauncher-PID file contents: 1912


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Starting p2p engine...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GetLatestVersion=|98|98|https://www.shroudoftheavatar.com/u...andaloneWindowsPatcher&from=0&to=98sotaPatch|



    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PatchClientNeedsToUpdate? thisVersion=98 onlineVersion=98


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GetLatestVersion=|414|-1||https://www.shroudoftheavatar.com/update_service/patcher.php?patchUnavailableFor=414



    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Start Got the settings and latest online version


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NeedsToUpdate? thisVersion=414 onlineVersion=414


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Starting game at: E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar.exe


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Torrent Loaded, infohash: 02-9C-63-1D-05-70-57-CE-BE-2B-73-A9-79-40-2D-61-A2-A4-84-7D

    Torrent Loaded, infohash: 39-AA-78-FD-22-A8-EE-34-51-C4-05-68-F9-07-CB-D3-1C-9A-8E-E6

    OldState: Hashing NewState: Seeding


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Incoming message barfed: MonoTorrent.Dht.MessageException: Server Error

    at MonoTorrent.Dht.Messages.ErrorMessage.Handle (MonoTorrent.Dht.DhtEngine engine, MonoTorrent.Dht.Node node) [0x00000] in <filename unknown>:0

    at MonoTorrent.Dht.MessageLoop.ReceiveMessage () [0x00000] in <filename unknown>:0

    Incoming message barfed: MonoTorrent.Dht.MessageException: Server Error

    at MonoTorrent.Dht.Messages.ErrorMessage.Handle (MonoTorrent.Dht.DhtEngine engine, MonoTorrent.Dht.Node node) [0x00000] in <filename unknown>:0

    at MonoTorrent.Dht.MessageLoop.ReceiveMessage () [0x00000] in <filename unknown>:0

    Options Saved


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Setting up 2 worker threads for Enlighten.

    Thread -> id: 1928 -> priority: 1

    Thread -> id: 1f14 -> priority: 1

    OldState: Seeding NewState: Stopping


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OldState: Stopping NewState: Stopped


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OldState: Hashing NewState: Stopping


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OldState: Stopping NewState: Stopped


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
  4. Godra

    Godra Avatar

    Messages:
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    75
    Gender:
    Male
    Location:
    Philadelphia
    one more file I could find...

    Initialize engine version: 5.3.4p5 (83b1f50dd5b8)

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.6510]

    Renderer: NVIDIA GeForce GTX 980 Ti

    Vendor: NVIDIA

    VRAM: 11995 MB (via DXGI)

    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0

    Begin MonoManager ReloadAssembly

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Generators.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Generators.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\NAudio.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\NAudio.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain

    - Completed reload, in 0.272 seconds

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityScript.Lang.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)

    <RI> Initializing input.



    <RI> Input initialized.



    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

    <RI> Initialized touch support.



    UnloadTime: 0.664819 ms

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)

    SystemInfo: graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemorySize=11995, operatingSystem="Windows 7 (6.1.7600) 64bit", processorCount=8, processorType="Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz", renderTargetCount=4, systemMemorySize=32709


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SotA.EarlyAccess.Win.64.414.Date.05.05.16, LocalTime=5/12/2016 10:14:16 AM, Patch=clowntankerouserrificopeahorsey


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    LanguageManager: Setting Language=English


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Pathfinding: Init


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Steam Initialized: False


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange Connect, State=Connecting


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Network storage reset


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    AuthenticateResponse: Ok, Position=0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OnAuthenticateComplete: Ok


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Network storage reset


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    0 : 53f5456738ca22050c4d825b


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Found character: Godra


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Knowledge: Loaded 49 flags


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Loading scene: PRT_forest_metropolis_01/Brekken Bay


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PushLevel: Added level PRT_forest_metropolis_01/Brekken Bay, spawnPoint="", hex="5080,5090"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    AsyncLoadSequence begin. SceneToLoad: PRT_forest_metropolis_01/Brekken Bay:


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:14:46 AM: Loading Scene...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Pathfinding: Load UnLoaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

    UnloadTime: 9.484026 ms

    Pathfinding: Load Loaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



    Unloading 4582 unused Assets to reduce memory usage. Loaded Objects now: 45217.

    Total: 78.351089 ms (FindLiveObjects: 1.665574 ms CreateObjectMapping: 2.961968 ms MarkObjects: 72.465004 ms DeleteObjects: 1.254768 ms)


    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45217.

    Total: 78.159302 ms (FindLiveObjects: 2.923276 ms CreateObjectMapping: 2.826267 ms MarkObjects: 72.343903 ms DeleteObjects: 0.062019 ms)


    Pathfinding: Load UnLoaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:14:47 AM: Level load loop started.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:14:47 AM: Level loaded. Loading prefabs.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Unloading 33 Unused Serialized files (Serialized files now loaded: 0)

    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found

    UnloadTime: 3.528381 ms

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.


    (Filename: Line: 282)


    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.


    (Filename: Line: 282)


    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.


    (Filename: Line: 282)


    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.


    (Filename: Line: 282)


    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.


    (Filename: Line: 282)


    Path 'Guard 2' set to looptype 'none' - defaulting to 'loop' instead


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Path 'Guard 3' set to looptype 'none' - defaulting to 'loop' instead


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Pathfinding: Load Loaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



    Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 108259.

    Total: 282.261780 ms (FindLiveObjects: 4.207797 ms CreateObjectMapping: 6.513118 ms MarkObjects: 271.371521 ms DeleteObjects: 0.164965 ms)


    The referenced script on this Behaviour (Game Object '<null>') is missing!


    (Filename: Line: 1655)


    10:14:53 AM: Level and prefabs load completed. loopCounter=0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:14:53 AM: Scenario init completed. Scenario=Brekken Bay


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checksum for PRT_forest_metropolis_01/Brekken Bay: 2030179617


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Network storage reset


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5056"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:14:54 AM: Equipping Avatars...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GroupServer: OnStatusChanged:Connect


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SceneServer: OnStatusChanged:Connect


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GroupServer: OnStatusChanged:EncryptionEstablished


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SceneServer: OnStatusChanged:EncryptionEstablished


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Requesting social lists...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Receiving social lists...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Finished receiving social lists


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    | TYPE=RecipeBookData SCENE=PRT_forest_metropolis_01/Brekken Bay


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Starting Initializing Plots


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PlayerSpawnLocation: Exceeded wait time of 10 seconds for PlotManager.IsOkToPlaceLocalPlayer.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Finished Initializing Plots


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Spawning local player at (-141, 37, -148.7) using last known location. SnapToGround=True


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    ---------PlayerLoadTime=14.18622


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:15:22 AM: Equipment load complete. Loop Counter=527


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Hiding Loading Screen...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    TimeToLoadLevel: SceneName="PRT_forest_metropolis_01", TimeToAvatar=1.80, TimeToFadeIn=27.20, SystemMemory=32709


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Fading in...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:15:25 AM: AsyncLevelLoad Completed!


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Spawn failed for deco-pet. owner="Godra", prefabID=8e1cef429776b1e4bbcbb19aa6c0db1f, item=Decorations/NPCs/DecoNPC_Baron_Mirror


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    OutgoingMessageQueue: SendRate=1, NumPlayers=1, Master=True, QueueEnabled=False, Scene="PRT_forest_metropolis_01/Brekken Bay"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=125, GroupBytes=100, SceneBytes=100, TotalBytes=325, NumPlayers=1, Scene="PRT_forest_metropolis_01/Brekken Bay"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    FPSMeter: fps=36.8, sceneId=PRT_forest_metropolis_01/Brekken Bay, pos=(-142.1, 39.17, -128.4); graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemory=11995, systemMemory=32709, processorType="Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping response time of 2 seconds exceeded. Rtt(variance): 104(11). Ms since last receive: 157. Stats elapsed: 0sec.

    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.

    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0

    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 110(11). Ms since last receive: 16. Stats elapsed: 3sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 111 Dispatch: 113.

    TotalPacketBytes: 392 TotalCommandBytes: 320 TotalPacketCount: 6 TotalCommandsInPackets: 14

    TotalPacketBytes: 514 TotalCommandBytes: 418 TotalPacketCount: 8 TotalCommandsInPackets: 14


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping response time of 2 seconds exceeded. Rtt(variance): 105(7). Ms since last receive: 187. Stats elapsed: 90sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 2787 Dispatch: 2830.

    TotalPacketBytes: 10524 TotalCommandBytes: 7572 TotalPacketCount: 246 TotalCommandsInPackets: 338

    TotalPacketBytes: 8618 TotalCommandBytes: 6446 TotalPacketCount: 181 TotalCommandsInPackets: 262


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 104(8). Ms since last receive: 0. Stats elapsed: 92sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 2858 Dispatch: 2903.

    TotalPacketBytes: 10876 TotalCommandBytes: 7852 TotalPacketCount: 252 TotalCommandsInPackets: 350

    TotalPacketBytes: 8829 TotalCommandBytes: 6597 TotalPacketCount: 186 TotalCommandsInPackets: 271


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping response time of 2 seconds exceeded. Rtt(variance): 106(10). Ms since last receive: 172. Stats elapsed: 154sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 4781 Dispatch: 4855.

    TotalPacketBytes: 17948 TotalCommandBytes: 12884 TotalPacketCount: 422 TotalCommandsInPackets: 578

    TotalPacketBytes: 14245 TotalCommandBytes: 10513 TotalPacketCount: 311 TotalCommandsInPackets: 449


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 106(6). Ms since last receive: 31. Stats elapsed: 156sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 4819 Dispatch: 4895.

    TotalPacketBytes: 18212 TotalCommandBytes: 13100 TotalPacketCount: 426 TotalCommandsInPackets: 586

    TotalPacketBytes: 14404 TotalCommandBytes: 10624 TotalPacketCount: 315 TotalCommandsInPackets: 455


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OutgoingMessageQueue: SendRate=1, NumPlayers=1, Master=True, QueueEnabled=False, Scene="PRT_forest_metropolis_01/Brekken Bay"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=118, GroupBytes=96, SceneBytes=100, TotalBytes=314, NumPlayers=1, Scene="PRT_forest_metropolis_01/Brekken Bay"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping response time of 2 seconds exceeded. Rtt(variance): 105(7). Ms since last receive: 813. Stats elapsed: 299sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 9212 Dispatch: 9357.

    TotalPacketBytes: 35816 TotalCommandBytes: 25688 TotalPacketCount: 844 TotalCommandsInPackets: 1140

    TotalPacketBytes: 29042 TotalCommandBytes: 21674 TotalPacketCount: 614 TotalCommandsInPackets: 879


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 104(8). Ms since last receive: 15. Stats elapsed: 300sec.

    Longest delta between Send: 47ms Dispatch: 47ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 9253 Dispatch: 9400.

    TotalPacketBytes: 36120 TotalCommandBytes: 25944 TotalPacketCount: 848 TotalCommandsInPackets: 1150

    TotalPacketBytes: 29201 TotalCommandBytes: 21785 TotalPacketCount: 618 TotalCommandsInPackets: 886


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping response time of 2 seconds exceeded. Rtt(variance): 106(12). Ms since last receive: 172. Stats elapsed: 326sec.

    Longest delta between Send: 172ms Dispatch: 172ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 10048 Dispatch: 10206.

    TotalPacketBytes: 39140 TotalCommandBytes: 28076 TotalPacketCount: 922 TotalCommandsInPackets: 1248

    TotalPacketBytes: 31759 TotalCommandBytes: 23635 TotalPacketCount: 677 TotalCommandsInPackets: 970


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 105(10). Ms since last receive: 16. Stats elapsed: 327sec.

    Longest delta between Send: 172ms Dispatch: 172ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 10089 Dispatch: 10249.

    TotalPacketBytes: 39404 TotalCommandBytes: 28292 TotalPacketCount: 926 TotalCommandsInPackets: 1256

    TotalPacketBytes: 31918 TotalCommandBytes: 23746 TotalPacketCount: 681 TotalCommandsInPackets: 976


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.


    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange InternalReceiveException, State=Joined


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    PhotonNetwork: StatusChange Disconnect, State=Disconnecting


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Network storage reset


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SceneServer: OnStatusChanged:Disconnect


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Network storage reset


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GroupServer: OnStatusChanged:Disconnect


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Network storage reset


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkLogging: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.


    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkLogging: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GroupServer: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.


    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    GroupServer: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SceneServer: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.


    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    SceneServer: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    local player destroyed.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:28:12 AM: Loading Scene...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Pathfinding: Load UnLoaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Unloading 3 Unused Serialized files (Serialized files now loaded: 6)

    UnloadTime: 915.894836 ms

    Pathfinding: Load Loaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



    Unloading 48543 unused Assets to reduce memory usage. Loaded Objects now: 130288.

    Total: 268.593994 ms (FindLiveObjects: 7.556966 ms CreateObjectMapping: 10.767010 ms MarkObjects: 221.879654 ms DeleteObjects: 28.383495 ms)


    Unloading 1 Unused Serialized files (Serialized files now loaded: 6)


    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 130284.

    Total: 269.302826 ms (FindLiveObjects: 9.701931 ms CreateObjectMapping: 4.973327 ms MarkObjects: 247.850845 ms DeleteObjects: 6.772718 ms)


    Pathfinding: Load UnLoaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:28:14 AM: Level load loop started.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:28:14 AM: Level loaded. Loading prefabs.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Unloading 2 Unused Serialized files (Serialized files now loaded: 6)

    UnloadTime: 4.858857 ms

    Pathfinding: Load Loaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



    Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 130274.

    Total: 237.255081 ms (FindLiveObjects: 5.651207 ms CreateObjectMapping: 4.090533 ms MarkObjects: 227.280701 ms DeleteObjects: 0.228939 ms)


    10:28:14 AM: Level and prefabs load completed. loopCounter=0


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:28:14 AM: Scenario init completed. Scenario=


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Checksum for DemoStartupScene: 162984461


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:28:14 AM: login level loaded.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Hiding Loading Screen...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    TimeToLoadLevel: SceneName="DemoStartupScene", TimeToAvatar=0.00, TimeToFadeIn=1.14, SystemMemory=32709


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Fading in...


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    10:28:15 AM: AsyncLevelLoad Completed!


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkLogging: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Displaying DisconnectMessage=[CICADA]


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=False, QueueEnabled=False, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=0, GroupBytes=0, SceneBytes=0, TotalBytes=0, NumPlayers=1, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=False, QueueEnabled=False, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=0, GroupBytes=0, SceneBytes=0, TotalBytes=0, NumPlayers=1, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=False, QueueEnabled=False, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=0, GroupBytes=0, SceneBytes=0, TotalBytes=0, NumPlayers=1, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=False, QueueEnabled=False, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=0, GroupBytes=0, SceneBytes=0, TotalBytes=0, NumPlayers=1, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkLogging: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    NetworkLogging: OnStatusChanged:InternalReceiveException


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=False, QueueEnabled=False, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    IncomingBytes: GameBytes=0, GroupBytes=0, SceneBytes=0, TotalBytes=0, NumPlayers=1, Scene="DemoStartupScene"


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


    Setting up 2 worker threads for Enlighten.

    Thread -> id: ffc -> priority: 1

    Thread -> id: 14d8 -> priority: 1

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at KeyBindingUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at CharacterCreationUI.RemoveEventHandlers () [0x00000] in <filename unknown>:0

    at CharacterCreationUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at CharacterCreationUI.RemoveEventHandlers () [0x00000] in <filename unknown>:0

    at CharacterCreationUI.OnDestroy () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at SimpleMessageUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at OptionsUI.OnDestroy () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()

    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0

    at LogoutTimerUI.OnDisable () [0x00000] in <filename unknown>:0


    (Filename: Line: -1)


    camera controller destroyed.


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
  5. corax1967

    corax1967 Avatar

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    1
    Update: I can login sometimes, but always get disconnected within 30 min, guess I will wait till they patch, and hopefully fix this.
     
  6. Godra

    Godra Avatar

    Messages:
    589
    Likes Received:
    946
    Trophy Points:
    75
    Gender:
    Male
    Location:
    Philadelphia
    Here is another log from Saturday night...

    Initialize engine version: 5.3.4p5 (83b1f50dd5b8)

    GfxDevice: creating device client; threaded=1

    Direct3D:

    Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.6519]

    Renderer: NVIDIA GeForce GTX 980 Ti

    Vendor: NVIDIA

    VRAM: 11995 MB (via DXGI)

    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0

    Begin MonoManager ReloadAssembly

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Generators.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Generators.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\NAudio.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\NAudio.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)

    Loading E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain

    - Completed reload, in 0.239 seconds

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityScript.Lang.dll (this message is harmless)

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)

    <RI> Initializing input.



    <RI> Input initialized.



    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

    <RI> Initialized touch support.



    UnloadTime: 0.650850 ms

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc

    Platform assembly: E:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)

    SystemInfo: graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemorySize=11995, operatingSystem="Windows 7 (6.1.7600) 64bit", processorCount=8, processorType="Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz", renderTargetCount=4, systemMemorySize=32709


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SotA.EarlyAccess.Win.64.414.Date.05.05.16, LocalTime=5/14/2016 10:16:26 PM, Patch=clowntankerouserrificopeahorsey

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LanguageManager: Setting Language=English

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Init

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/RzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libRzChromaSDK64

    Steam Initialized: False

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=Connecting

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    0 : 53f5456738ca22050c4d825b

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Found character: Godra

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Knowledge: Loaded 59 flags

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Loading scene: Novia_R4_Desert01_EastreachGap

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level Novia_R4_Desert01_EastreachGap, spawnPoint="", hex="5117,5051"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: Novia_R4_Desert01_EastreachGap:

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:19 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

    UnloadTime: 9.148229 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 4582 unused Assets to reduce memory usage. Loaded Objects now: 45619.

    Total: 79.057114 ms (FindLiveObjects: 1.845485 ms CreateObjectMapping: 3.148933 ms MarkObjects: 72.747375 ms DeleteObjects: 1.310082 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45619.

    Total: 78.003281 ms (FindLiveObjects: 2.925022 ms CreateObjectMapping: 2.753562 ms MarkObjects: 72.262184 ms DeleteObjects: 0.055942 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:20 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:20 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1498)

    The referenced script on this Behaviour (Game Object 'GBSettings') is missing!

    (Filename: Line: 1655)

    Unloading 20 Unused Serialized files (Serialized files now loaded: 0)

    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found

    UnloadTime: 2.521968 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 69646.

    Total: 125.922707 ms (FindLiveObjects: 2.504089 ms CreateObjectMapping: 2.704184 ms MarkObjects: 120.604851 ms DeleteObjects: 0.104203 ms)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1655)

    10:17:27 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:27 PM: Scenario init completed. Scenario=

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for Novia_R4_Desert01_EastreachGap: 2539098775

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:37 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    GroupServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    GroupServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - HAWKMAN

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Requesting social lists...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Receiving social lists...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished receiving social lists

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    | TYPE=RecipeBookData SCENE=Novia_R4_Desert01_EastreachGap

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (106.6, 134.6, -134.3) using last known location. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia_R4_Desert01_EastreachGap"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=2.805812


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:43 PM: Equipment load complete. Loop Counter=70

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="Novia_R4_Desert01_EastreachGap", TimeToAvatar=2.01, TimeToFadeIn=6.03, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [Performance] Sending RPC EnableHeldItemsRPC during load screen. Scene="Novia_R4_Desert01_EastreachGap"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:17:45 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib

    Fallback handler could not load library E:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib

    LocationDiscovered: Player="Godra", SceneId="Novia_R4_Desert01_EastreachGap", LocationName="Novia_R4_Desert01_EastreachGap_Landmark_Gate_N"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LocationDiscovered: Player="Godra", SceneId="Novia_R4_Desert01_EastreachGap", LocationName="Novia_R4_Desert01_EastreachGap_Landmark_Gate_S"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    UsedSkill=HealingTouch

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LocationDiscovered: Player="Godra", SceneId="Novia_R4_Desert01_EastreachGap", LocationName="Novia_R4_Desert01_EastreachGap_ExitToOverworld_S"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level Novia, spawnPoint="PlayerSpawnLocation_EastreachGap_S", hex="5117,5051"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: Novia:playerSpawnLocation_EastreachGap_S

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:19:45 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 5)

    UnloadTime: 48.297409 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 11150 unused Assets to reduce memory usage. Loaded Objects now: 73750.

    Total: 114.293083 ms (FindLiveObjects: 3.046546 ms CreateObjectMapping: 5.784534 ms MarkObjects: 93.875694 ms DeleteObjects: 11.580941 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 5)

    Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 73707.

    Total: 113.795609 ms (FindLiveObjects: 7.110819 ms CreateObjectMapping: 5.384343 ms MarkObjects: 101.147072 ms DeleteObjects: 0.147923 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:19:45 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:19:45 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 181)

    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 181)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 5)

    UnloadTime: 2.754749 ms

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    TerrainCollider: MeshCollider is not supported on terrain at the moment.

    (Filename: Line: 183)

    TerrainCollider: MeshCollider is not supported on terrain at the moment.

    (Filename: Line: 183)

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 119323.

    Total: 363.863068 ms (FindLiveObjects: 4.828057 ms CreateObjectMapping: 4.654991 ms MarkObjects: 354.155273 ms DeleteObjects: 0.219511 ms)

    Can't create bounds for InteractiveObstacle: Collision

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:19:54 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:19:54 PM: Scenario init completed. Scenario=

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for Novia: 162984461

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:19:59 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - SCRAPS

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (445.1, 18.69, -94.59) using spawner PlayerSpawnLocation_EastreachGap_S. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - ANZAR BATORN

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - LACEY

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=1.394276

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:02 PM: Equipment load complete. Loop Counter=70

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.62, TimeToFadeIn=6.05, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - BOB

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:04 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - SISSI

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - DOCTOR ROCKSO

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - TARRA INCOGNITA

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - EVIL SEWER

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - MARGARITTE MCLEAN

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - HAYWOOD JABLOWME

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12, spawnPoint="PlayerSpawnLocation", hex="5118,5048"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12:playerSpawnLocation

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:15 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 6)

    UnloadTime: 135.130798 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 10965 unused Assets to reduce memory usage. Loaded Objects now: 79871.

    Total: 172.990433 ms (FindLiveObjects: 3.271365 ms CreateObjectMapping: 5.712527 ms MarkObjects: 136.264313 ms DeleteObjects: 27.736555 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

    Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 79868.

    Total: 168.845001 ms (FindLiveObjects: 5.565022 ms CreateObjectMapping: 4.990997 ms MarkObjects: 157.431107 ms DeleteObjects: 0.851225 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:16 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:16 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 13 Unused Serialized files (Serialized files now loaded: 6)

    UnloadTime: 2.834298 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 102149.

    Total: 150.503693 ms (FindLiveObjects: 4.236083 ms CreateObjectMapping: 4.553302 ms MarkObjects: 141.550110 ms DeleteObjects: 0.156584 ms)

    10:20:18 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:18 PM: Scenario init completed. Scenario=Novia_R1_PlayerVillage_02.12

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12: 2831804289

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "64.150.184.223:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:20 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (-70.8, 30.55, -163.4) using spawner PlayerSpawnLocation. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LocationDiscovered: Player="Godra", SceneId="Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12", LocationName="Novia_R1_PlayerVillage_02_ExitToOverworld_SW"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=3.964467

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:28 PM: Equipment load complete. Loop Counter=206

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="Novia_R1_PlayerVillage_02", TimeToAvatar=1.77, TimeToFadeIn=10.16, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:20:29 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=True, QueueEnabled=False, Scene="Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Ping response time of 2 seconds exceeded. Rtt(variance): 102(8). Ms since last receive: 234. Stats elapsed: 0sec.

    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.

    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0

    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 98(9). Ms since last receive: 0. Stats elapsed: 3sec.

    Longest delta between Send: 78ms Dispatch: 78ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 234 Dispatch: 236.

    TotalPacketBytes: 608 TotalCommandBytes: 440 TotalPacketCount: 14 TotalCommandsInPackets: 20

    TotalPacketBytes: 698 TotalCommandBytes: 494 TotalPacketCount: 17 TotalCommandsInPackets: 21

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    IncomingBytes: GameBytes=167, GroupBytes=94, SceneBytes=100, TotalBytes=361, NumPlayers=1, Scene="Novia_R1_PlayerVillage_02/Novia_R1_PlayerVillage_02.12"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Ping response time of 2 seconds exceeded. Rtt(variance): 103(9). Ms since last receive: 1422. Stats elapsed: 73sec.

    Longest delta between Send: 140ms Dispatch: 140ms. Longest callback OnEv: 0=0ms OnResp: 0=16ms. Calls of Send: 4271 Dispatch: 4311.

    TotalPacketBytes: 15784 TotalCommandBytes: 11584 TotalPacketCount: 350 TotalCommandsInPackets: 440

    TotalPacketBytes: 21034 TotalCommandBytes: 17902 TotalPacketCount: 261 TotalCommandsInPackets: 345

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 100(7). Ms since last receive: 32. Stats elapsed: 89sec.

    Longest delta between Send: 140ms Dispatch: 140ms. Longest callback OnEv: 0=0ms OnResp: 0=16ms. Calls of Send: 5256 Dispatch: 5298.

    TotalPacketBytes: 17136 TotalCommandBytes: 12552 TotalPacketCount: 382 TotalCommandsInPackets: 484

    TotalPacketBytes: 23308 TotalCommandBytes: 19384 TotalPacketCount: 327 TotalCommandsInPackets: 430

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Ping response time of 2 seconds exceeded. Rtt(variance): 101(7). Ms since last receive: 828. Stats elapsed: 103sec.

    Longest delta between Send: 140ms Dispatch: 140ms. Longest callback OnEv: 0=0ms OnResp: 0=16ms. Calls of Send: 6090 Dispatch: 6137.

    TotalPacketBytes: 19476 TotalCommandBytes: 14148 TotalPacketCount: 444 TotalCommandsInPackets: 556

    TotalPacketBytes: 27363 TotalCommandBytes: 22767 TotalPacketCount: 383 TotalCommandsInPackets: 507

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Ping received within response time of 2 seconds, end of congestion! Rtt(variance): 99(10). Ms since last receive: 16. Stats elapsed: 106sec.

    Longest delta between Send: 140ms Dispatch: 140ms. Longest callback OnEv: 0=0ms OnResp: 0=16ms. Calls of Send: 6264 Dispatch: 6313.

    TotalPacketBytes: 20064 TotalCommandBytes: 14592 TotalPacketCount: 456 TotalCommandsInPackets: 574

    TotalPacketBytes: 27962 TotalCommandBytes: 23258 TotalPacketCount: 392 TotalCommandsInPackets: 520

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level Novia, spawnPoint="", hex="5118,5048"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "64.150.184.223:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: Novia:

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:34 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 42.070293 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 10905 unused Assets to reduce memory usage. Loaded Objects now: 149589.

    Total: 169.510849 ms (FindLiveObjects: 6.779842 ms CreateObjectMapping: 9.934852 ms MarkObjects: 143.453003 ms DeleteObjects: 9.337778 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 7)

    Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 149570.

    Total: 165.233978 ms (FindLiveObjects: 11.203380 ms CreateObjectMapping: 8.620159 ms MarkObjects: 144.428268 ms DeleteObjects: 0.976869 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:35 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:35 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 181)

    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 181)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 5.834819 ms

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    TerrainCollider: MeshCollider is not supported on terrain at the moment.

    (Filename: Line: 183)

    TerrainCollider: MeshCollider is not supported on terrain at the moment.

    (Filename: Line: 183)

    Pathfinding: Load Loaded


    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 195141.

    Total: 435.925232 ms (FindLiveObjects: 8.258172 ms CreateObjectMapping: 8.341493 ms MarkObjects: 419.053619 ms DeleteObjects: 0.265746 ms)

    Can't create bounds for InteractiveObstacle: Collision

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:39 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:39 PM: Scenario init completed. Scenario=

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for Novia: 162984461

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "64.150.184.223:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:41 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - SCRAPS

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (449.2, 18.9, -112) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - ANZAR BATORN

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - LACEY

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=1.667735

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:44 PM: Equipment load complete. Loop Counter=70

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.46, TimeToFadeIn=5.68, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - BOB

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:24:46 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - EVIL SEWER

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - YAYAH XOX

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - DOCTOR ROCKSO

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - ABERCROMBIE MACLEOD

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - WYCE

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level Novia_R1_Encounter_Plains02_02_Road, spawnPoint="", hex="5116,5042"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: (Random Encounter) Novia_R1_Encounter_Plains02_02_Road:

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:01 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 139.607468 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 10984 unused Assets to reduce memory usage. Loaded Objects now: 152915.

    Total: 228.976654 ms (FindLiveObjects: 6.955842 ms CreateObjectMapping: 9.220655 ms MarkObjects: 182.555054 ms DeleteObjects: 30.237501 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 7)

    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 152911.

    Total: 223.650421 ms (FindLiveObjects: 10.829169 ms CreateObjectMapping: 9.413486 ms MarkObjects: 203.159683 ms DeleteObjects: 0.240533 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:02 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:02 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 17 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 6.056496 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 165287.

    Total: 181.609253 ms (FindLiveObjects: 7.384946 ms CreateObjectMapping: 8.777232 ms MarkObjects: 165.190475 ms DeleteObjects: 0.251288 ms)

    10:25:04 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:04 PM: Scenario init completed. Scenario=Novia_R1_Encounter_Plains02_02_Road.1

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for Novia_R1_Encounter_Plains02_02_Road/Novia_R1_Encounter_Plains02_02_Road.1: 3267751047

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Linked resource (m_linkedResources[0]) is null. This may cause undesirable behaviour in regard to population control | TYPE=ResourceSpawnGroup SCENE=Novia_R1_Encounter_Plains02_02_Road/Novia_R1_Encounter_Plains02_02_Road.1

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Linked resource (m_linkedResources[1]) is null. This may cause undesirable behaviour in regard to population control | TYPE=ResourceSpawnGroup SCENE=Novia_R1_Encounter_Plains02_02_Road/Novia_R1_Encounter_Plains02_02_Road.1

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:05 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (0.6444, 26.66, -4.506) using spawner PlayerSpawnLocation. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=1.530258

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:08 PM: Equipment load complete. Loop Counter=71

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="Novia_R1_Encounter_Plains02_02_Road", TimeToAvatar=1.73, TimeToFadeIn=4.82, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:09 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LocationDiscovered: Player="Godra", SceneId="Novia_R1_Encounter_Plains02_02_Road/Novia_R1_Encounter_Plains02_02_Road.1", LocationName="Novia_R1_Encounter_Plains02_02_Road_ExitToOverworld_N"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level Novia, spawnPoint="", hex="5116,5042"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: Novia:

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:28 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 16.871767 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 7847 unused Assets to reduce memory usage. Loaded Objects now: 157192.

    Total: 174.451630 ms (FindLiveObjects: 6.800445 ms CreateObjectMapping: 9.218350 ms MarkObjects: 152.776962 ms DeleteObjects: 5.649461 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 7)

    Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 157180.

    Total: 171.105133 ms (FindLiveObjects: 8.980051 ms CreateObjectMapping: 8.982844 ms MarkObjects: 152.896881 ms DeleteObjects: 0.239834 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:28 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:28 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 181)

    The tree Mesh must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.

    (Filename: Line: 181)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 5.967937 ms

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform.

    (Filename: Line: 282)

    TerrainCollider: MeshCollider is not supported on terrain at the moment.

    (Filename: Line: 183)

    TerrainCollider: MeshCollider is not supported on terrain at the moment.

    (Filename: Line: 183)

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 202750.

    Total: 451.244446 ms (FindLiveObjects: 8.617296 ms CreateObjectMapping: 8.969017 ms MarkObjects: 433.389709 ms DeleteObjects: 0.262952 ms)

    Can't create bounds for InteractiveObstacle: Collision

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:33 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:33 PM: Scenario init completed. Scenario=

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for Novia: 162984461

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:34 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - SCRAPS

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (431.9, 16.02, -157) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - ANZAR BATORN

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - LACEY

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="Novia"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=1.543746

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:38 PM: Equipment load complete. Loop Counter=69

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="Novia", TimeToAvatar=2.36, TimeToFadeIn=5.61, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - BOB

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:25:39 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - EVIL SEWER

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - DOCTOR ROCKSO

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - YAYAH XOX

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PushLevel: Added level POT_grassland_metropolis_01_template/Hometown, spawnPoint="PlayerSpawnLocation", hex="5121,5022"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AuthenticateResponse: Ok, Position=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OnAuthenticateComplete: Ok

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: POT_grassland_metropolis_01_template/Hometown:playerSpawnLocation

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:19 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 225.781067 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 10976 unused Assets to reduce memory usage. Loaded Objects now: 164670.

    Total: 240.099991 ms (FindLiveObjects: 7.428248 ms CreateObjectMapping: 9.796986 ms MarkObjects: 192.843155 ms DeleteObjects: 30.026302 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 7)

    Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 164666.

    Total: 229.819305 ms (FindLiveObjects: 11.116008 ms CreateObjectMapping: 9.624686 ms MarkObjects: 208.829330 ms DeleteObjects: 0.242000 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:20 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:20 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 23 Unused Serialized files (Serialized files now loaded: 7)

    UnloadTime: 6.483365 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 170202.

    Total: 270.218445 ms (FindLiveObjects: 7.263073 ms CreateObjectMapping: 8.169752 ms MarkObjects: 254.510498 ms DeleteObjects: 0.267492 ms)

    10:26:25 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:25 PM: Scenario init completed. Scenario=Hometown

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for POT_grassland_metropolis_01_template/Hometown: 4029231629

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "xx.xxx.xxx.xxx:5056"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OutgoingMessageQueue: SendRate=0, NumPlayers=1, Master=False, QueueEnabled=True, Scene="POT_grassland_metropolis_01_template/Hometown"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OpAuthenticate: Requesting authentication on game server for UserId=52f30d7238ca2237c83cbcdc

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:35 PM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - SPARKLESHOES

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Can't create bounds for InteractiveObstacle: Collision

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Can't create bounds for InteractiveObstacle: Collision

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Spawning local player at (-52.45, 49.37, 463.2) using spawner PlayerSpawnLocation. SnapToGround=True

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LocationDiscovered: Player="Godra", SceneId="POT_grassland_metropolis_01_template/Hometown", LocationName="POT_grassland_metropolis_01_NPC_TownCrier"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LocationDiscovered: Player="Godra", SceneId="POT_grassland_metropolis_01_template/Hometown", LocationName="POT_grassland_metropolis_01_template_ExitToNovia_N"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    [Performance] Sending RPC EnableArmUseRPC during load screen. Scene="POT_grassland_metropolis_01_template/Hometown"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    ---------PlayerLoadTime=3.156227

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:43 PM: Equipment load complete. Loop Counter=127

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="POT_grassland_metropolis_01_template", TimeToAvatar=2.05, TimeToFadeIn=7.90, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:26:44 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    GetHouseSize did not contain houseName: port_rowhouse3_3story_kobold_playerHouse_MIRROR

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Problem creating house 'port_rowhouse3_3story_kobold_playerHouse_MIRROR'!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Renderer 'Quad' is registered with more than one LODGroup ('sota_rowhouse2_4story_quartervillage_playerHouse_LOD1' and 'sota_rowhouse2_4story_quartervillage_playerHouse(Clone)').

    (Filename: Line: 188)

    Renderer 'Quad' is registered with more than one LODGroup ('sota_rowhouse2_4story_quartervillage_playerHouse_LOD1' and 'sota_rowhouse2_4story_quartervillage_playerHouse(Clone)').

    (Filename: Line: 188)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    IncomingBytes: GameBytes=278, GroupBytes=100, SceneBytes=100, TotalBytes=478, NumPlayers=1, Scene="POT_grassland_metropolis_01_template/Hometown"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OutgoingMessageQueue: SendRate=3, NumPlayers=2, Master=True, QueueEnabled=False, Scene="POT_grassland_metropolis_01_template/Hometown"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    FPSMeter: fps=61.2, sceneId=POT_grassland_metropolis_01_template/Hometown, pos=(-113.9, 60.33, 360.1); graphicsDeviceName="NVIDIA GeForce GTX 980 Ti", graphicsMemory=11995, systemMemory=32709, processorType="Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    IncomingBytes: GameBytes=212, GroupBytes=94, SceneBytes=96, TotalBytes=402, NumPlayers=2, Scene="POT_grassland_metropolis_01_template/Hometown"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - SPARKLESHOES

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.

    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange InternalReceiveException, State=Joined

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=Disconnecting

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    GroupServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkLogging: Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.

    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkLogging: OnStatusChanged:InternalReceiveException

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Can not play a disabled audio source

    (Filename: Line: 436)

    Can not play a disabled audio source

    (Filename: Line: 436)

    local player destroyed.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:35:06 PM: Loading Scene...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 8)

    UnloadTime: 776.232727 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 65229 unused Assets to reduce memory usage. Loaded Objects now: 254850.

    Total: 373.153198 ms (FindLiveObjects: 14.549963 ms CreateObjectMapping: 20.258371 ms MarkObjects: 267.840607 ms DeleteObjects: 70.497787 ms)

    Unloading 1 Unused Serialized files (Serialized files now loaded: 8)

    Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 254849.

    Total: 376.895508 ms (FindLiveObjects: 28.012220 ms CreateObjectMapping: 9.678393 ms MarkObjects: 335.313446 ms DeleteObjects: 3.884921 ms)

    Pathfinding: Load UnLoaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:35:09 PM: Level load loop started.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:35:09 PM: Level loaded. Loading prefabs.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 2 Unused Serialized files (Serialized files now loaded: 8)

    UnloadTime: 9.733639 ms

    Pathfinding: Load Loaded

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 254840.

    Total: 303.214569 ms (FindLiveObjects: 11.372745 ms CreateObjectMapping: 8.161371 ms MarkObjects: 283.286774 ms DeleteObjects: 0.388317 ms)

    10:35:09 PM: Level and prefabs load completed. loopCounter=0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:35:09 PM: Scenario init completed. Scenario=

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Checksum for DemoStartupScene: 162984461

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:35:09 PM: login level loaded.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Hiding Loading Screen...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    TimeToLoadLevel: SceneName="DemoStartupScene", TimeToAvatar=0.00, TimeToFadeIn=1.09, SystemMemory=32709

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkLogging: OnStatusChanged:InternalReceiveException

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Fading in...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    10:35:10 PM: AsyncLevelLoad Completed!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Displaying DisconnectMessage=[CICADA]

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    DisconnectMessageState: Unhandled event: Login

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NetworkingPeer: Connecting to "64.150.184.223:5055"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Connect, State=Connecting

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Receive issue. State: Connected Exception: System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.

    at System.Net.Sockets.Socket.Receive (System.Byte[] buffer) [0x00000] in <filename unknown>:0

    at ExitGames.Client.Photon.SocketUdp.ReceiveLoop () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange InternalReceiveException, State=Connected

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=Disconnecting

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    LoginState: Unhandled event: DisconnectedFromPhoton

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
     
  7. Godra

    Godra Avatar

    Messages:
    589
    Likes Received:
    946
    Trophy Points:
    75
    Gender:
    Male
    Location:
    Philadelphia
    Latest status: Today (Sunday 3:00 PM EDT) I logged in without issue and was able to maintain connection for almost 2 hours, but I had to log out. Did not lose connection for any reason today and did NOT see any connection warning in right upper hand corner. Will test again either later tonight or tomorrow.
     
  8. Keyman

    Keyman Avatar

    Messages:
    103
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    60
    Trophy Points:
    18
    Same thing was happening with me, except I didn't look at my log... everytime I logged on I had connectivity issues... yesterday, logged on and played, no problems... so whatever it is, they probably won't say, but they found the issue and handled it.
     
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