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Control points not appropriate difficulty..

Discussion in 'Release 38 Feedback Forum' started by mike11, Jan 26, 2017.

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  1. mike11

    mike11 Avatar

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    After some recent playing I realized I have never had a good experience with control points. As a solo player primarily I require to transit these areas and I was prepared to do battle...

    Level difficulty scaling does not seem present for these. Would require the level to generate foes of approximate difficulty for solo players (multiplayer mode).

    Every time I try to run through as fast as I can, I think the purpose of these may be skewed some. I don't know if they are intended to lock content that is stronger than the Avatar. I know they are partially designed for some multi-player action or task.. Something which looked like it had potential but something got in the way or other components are missing. I think the purpose at least for solo players should be to force them to fight (if access not secure) for around 5 minuites. Something like a PvE/PvP scenario 'run' type level.

    thx
     
    Acred likes this.
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