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Conversationalist State Based Responses

Discussion in 'Wishlist Requests' started by Jakkal, Dec 20, 2020.

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  1. Jakkal

    Jakkal Bug Hunter

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    It would be great if we could control the conversationalist conversation based on the player state, so information about the player would trigger certain dialogue options.

    For simplicity I'll refer to the owner of the conversationalist as the "owner", and the player communicating with the conversationalist as the "player"

    Some examples
    • If the player is in the owners guild or not
    • If the player is member of the current town or not
    • If the player is above or below a specified adventurer level
    • If the player is a co-owner, trustee, guest of the current lot
    • Unique responses to a players based on the players name
    • Maybe even responses based on the players specializations
    I'm sure other players will have suggestions.

    This could be based on multiple inky scripts that are loaded to match each player State. Then the program selects the scripts that apply and filtering out all the rest, and then combining the remaining inky scripts into the final set that apply to that player.
     
    Last edited: Dec 20, 2020
    necronut and Elgarion like this.
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