While our quantities to refine, craft etc have seen different upticks over the years, we all know refining is like watching paint dry. Eventually to get +50 durability on items, they no longer had to be done one at a time which was a godsend. We all still want higher refinement rates on the subs like bindings, boards etc based on our refining gms etc ... but in the meantime consider the following ... There have been many suggestions about how to make crafting more engaging. The GMing and specialization will surely help combat the RNG nature of crafting in a game that touts the best gear is crafted by players when that is clearly about 1 in 1000* attempts which is completely unrealistic in many cases and the playing field will never be level on a person playing 3+ years versus someone just starting. (that is okay for the most part with other changes the game has undergone via potions, mentoring and more producer xp readily available but still completely unequal to hunting) However, one way for new crafters to be able to make a prideful piece of gear is to implement the reverse of anti botting crafting systems. In games like EQ2, FFIV there were always reactionary keys that had to be hit to 'save' what you were making. These are clearly a punishment system for those botting or who happened to take a sip of beer spill it on keyboard and miss the reactionary key hit. Why not instead make a reactionary system to give a boon? Let Sota be different. It could be an icon that appears on the screen in some (randiom?) position that when struck, notifies the system the person is there and grants a boon to the item being made. This may sound tech heavy but I really am not sure it is more so than changing targets and calculating a hit or miss. IF you hit .. then x action happens if you miss well .. nada. This could grant boons like, you make additional refinement items, your armor creation automatically becomes +50 durability we all seek, you get a crafting buff of xxxx for xxxx amount of time which does yyyyy. So in a nutshell if we implement mini games for crafting, making them positive anti bot crafting, not negative ones like every other game out on the market. (thanks to my alt that reminisced on these other games in universal for making me think of this) EDIT: heck why couldn't it be both punishment and reward? thought I hate the punishment part as repetitive in so many games when you try to squeeze in a pee on a refinement run, but perhaps compromise.