Because of the roleplay aspect of it. Even on this forum, many people say that they do the crafting despite taking a huge loss on it. They're doing it in spite of the economy being borked. Others have more of a corner on the market than others, having given themselves more exposure just on sheer quantity of lots and vendors spread all over the place. No, actually, that's the point. You aren't missing that many other people. Even the people you're citing have complaints about the state of the economy. For every person who manages to eek out a living with the economy, so many others fall flat, give up, and go home. You can see this on vendor after vendor with junk that's been sitting there for months, if not years. The problem was that it was behind a PVP wall, not that they didn't want to to it themselves. Making it easier shouldn't be the point. Making the game non-maddening with an awful game mechanic, and reworking it so that the basics tenets of an economy actually exist, should be the goal. I actually agree. But people seem to be unable to look at the bigger picture. Personally, I was rolling my eyes at the "specialization" in the first place. But at least they seemed to be actually TRYING to address the problems with everyone being able to do everything with regard to having an ecomony. But now there isn't even that. They're adding in skills that... ... Reduce the RNG which they... ... Insist are critical to the economy functioning ... ... While completely forgetting that anything outside of enchanting and masteworking barely have any RNG at all ... They can't even keep their story straight.