Crafting Specialization

Discussion in 'General Discussion' started by Nikko, May 22, 2018.

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  1. Nikko

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    So, I know this was mentioned. In fact, I am pretty sure this was a thing "coming soon," as in not half a year from now. Does anyone have any concrete info on this? It interests me (and I am sure many others) greatly.

    Please chime in if you know where the discussion started, and if you have any good quotes from developers regarding this.

    Thanks all.
     
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  2. Baratan

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    Can I just say that I don't like this idea.
     
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  3. Nikko

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    Could you explain why? I am curious. You don't HAVE to specialize in any of the adventurer Specializations, and I believe it was one of the best moves that Portalarium made. I imagine crafting Specialization being very similar. You can pour a few million crafting XP into two crafting Specialization skills (if you WANT to), and you gain higher chances of success for everything, or interesting new masterwork options. How could this possibly be a bad thing?
     
  4. By Tor

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    Love this idea. I've heard it talked about but I don't think any devs were the ones discussing it (I may be wrong).

    I especially like the idea of masterworking for all the production crafting trees. For example: masterworking Obsidian Bear Stew to grant an additional, random buff.
     
    Last edited: May 22, 2018
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  5. SmokerKGB

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    I like "specializations"... I'm working with refining now, and like the direction it's going...

    The only things I've heard are through the Live streams, and what it sounds like to me is: the trees will split once again, after specialization, into more individual trees...
     
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  6. Nog

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    Without being presented with any of the details - and not being privy to any past conversation on the topic - crafting specialization sounds good to me. Unlike many MMOs that force you to choose a small number of professions at the exclusion of others, SotA allows you to be good at everything if you have the hours to pour into the game. It might be cool to many to be able to be good at 5 or 8 things instead of 2, but it's also cool for a character to have a true niche: "What I really do is ...eg. blacksmithing." This allows characters to stand out and avoid professional same-iness.
     
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  7. Baratan

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    This. This and Alts. Right now you can do it all on one character. Specialization, as seen in many other MMOs doesn't stop one player from doing it all, it just causes alts, alts and more alts. Alt to Win. Maybe have special crafting guilds that players can only be a part of one at a time of with titles and access to special recipes, but branching the skills off it a bad idea, imo.
     
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  8. Nikko

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    I like this idea too! Nice input.
    I understand where you're going about the alts...
     
  9. Nikko

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    So this wasn't a serious thing that is coming soon? I could have sworn it was a "next release or two" sort of certainty. Maybe I was incorrect.
     
  10. Sorthious

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    I would like to see Specializations for the type of build you are trying to craft; Mage, Melee, Ranged, and maybe Healer/Cleric. With specialization, you would get a higher chance to get attributes that are relevant to a particular type of player, higher bonus' for those attributes, and lower bonus' for the other builds that you aren't specializing in. As far as Alts are concerned, you still have to invest the time to train the Alt in the skills you want them to use. The more time a person is wasting training an Alt, the less time they are spending training their main character.
     
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  11. Spungwa

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    I would prefer specialisation to make crafting cheaper not better, so you can out compete a non specialist on price but not on stats. Else there will be no reason to specialise in anything but masterwork and enchanting.
    It will also lead to more alts if you can only specialise in a limited number of trees, which i thought was against one of the design principals.


    Spung
     
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  12. Burzmali

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    One more for not adding specializations that allow the creation of items that outclass what non-specialized crafters can produce. The economy isn't robust already, no need to weaken it further. Specialization to reduce cost, increase exceptional rate or increase yields would all be fine in moderation.
     
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  13. Adam Crow

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    This is the first I've heard of it, apart from just being mentioned by players. I remember the devs talking about adding a crafting decay or something similar to try and force specialization, but I haven't heard anything about that for a while.
     
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  14. Steevodeevo

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    Good luck finding a vendor for the type of gear you need if we go this way.
     
  15. Sorthious

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    Why? Would players just stop making gear? I think, given my suggestion, that Mage gear wouldn't be too hard to find. I can see you object to the idea, but you failed to give a reason. Specialization, just as for Adventure Skills, could be optional. Regardless, I make my own gear, so it wouldn't be an issue for me.
     
  16. Baratan

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    Crafting specialization isn't the same as adventuring skill specialization. One of them makes alts advantageous, the other does not.
     
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  17. Steevodeevo

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    Apologies, I should have been a bit clearer. My comment relates to the time taken actually locating these sub speciality items in the current vendor system, not the idea of sub speciality crafting.

    As you probably know, there isn't currently a universal search so you have to travel around and visit each vendor, see what they have in stock. It can be quite time consuming even if you have a favourite list of vendors.

    As a mele type player I have a few favourite player vendors for swords and armour. Often these skilled crafter will have a sword with stats that offer an advantage in some things, not in others, and the level of the item is barely relevant.

    Comparing the list of stats of the Potential item with the item I already have in order to source a 'better' overall item is quite a task and not always obvious. With even more stats sourcing a sword upgrade becomes a real headache and the travelling around to find one from a crafter with another layer of stats could be a quest in itself.
    So, my comments are more about the current game mechanics for finding items I guess, especially when the comparative aspects get increasingly complex.

    I'm not advocating a global vendor system with loads of filters as per FFXIV, just observing how things become even more time consuming with little added fun as item choices get more complex on top of the current vendor model.
     
    Last edited: May 24, 2018
  18. Adam Crow

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    We have trade channels on discord and the player marketplace here on the forums for players to post what they're selling and what they're searching for. Some players have even set up marketplace type websites to list products and compare prices.

    These services can be a great way to pass the time when you aren't actually in the game playing. If you aren't the type of player that enjoys checking vendors for deals, those platforms can save you a lot of time. It's a great way to meet new players and find more vendors to add to your favorites list too.
     
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  19. Sorthious

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    How does crafting specialization make Alts more advantageous? Even if you use an Alt character, you still have to train the Alt. You have to have XP to apply to any given Producer Skill. You have to invest time in training the skills. While you are doing this, you aren't training your Main Character. I don't see where the advantage is. If anything, you are putting your main character at a disadvantage. Please expain what you mean my advantage.
     
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  20. Sorthious

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    Your describing a current problem with locating gear you want. Havinig specialized crafting options would actually give you more Melee related gear attributes. I know, as a mage, I don't want gear with a %Increase to Weapon Speed, or Critical Hit increases, just as you might not want a Spell Critical Chance increase. My suggestion for specialization isn't advocating for adding more stats, just Build Centric attributes. As far as finding a vendor that sells the types of items you want, they could use the Bulletin Boards in game, post in the Sota Discord Channel, post in forums,etc. Also, there are signs in-game that you could use if you specialize in gear for a particular school of magic; Water Sign for instance. I'm sure there are other signs for various melee weapons as well.
     
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