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Desync in POTs in duels. /debug Error number keep raising while dueling

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Gia2, Jul 11, 2019.

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  1. Gia2

    Gia2 Avatar

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    07/11/2019 17:35
    Title: Total desync between players (position, casts ...) once duel or pvp fight is engaged between players. The bug gives back infinite number of errors and expand the desync for every player in the POT (not actually the duelers only)
    Reproduction Rate: 100% in PoTs
    Blocker? Yes
    Details:
    Steps to Reproduce: Please try some PvP duels or please observe metric of some pvp players while dueling PoTs. This issue seems not happening in NPC Towns.
    In Antrax Army did tests for 72hrs. Different rigs and client connession qualities, Different OS.
    100% Occurring on PoTs massive desyncs in terms of positions and abilites (they freeze and then get launched all together). No Firewalls or ISP issues. Network was monitored during tests and videos and no chokes or loss has been detected.
    Here are two videos showing clearly that PvP fight triggers the Bug and starts to give back errors.
    Outside the center of cities the issues happens less likely/not 100%. It's not frames per seconds related tho, must be some scripting.
    Thank you very much

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-4670K CPU @ 4.80GHz (4) System RAM: 32124
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.1008.Date.07.10.19
    Area: POT_forest_metropolis_01b_template/Verat Chaos
    Area Display Name: Verat Chaos
    Loc: (128.2, 38.0, 242.7)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYl90ZW1wbGF0ZXxWZXJhdCBDaGFvc3woMTI4LjE4NiwgMzguMDM0LCAyNDIuNzM1KXwoMCwgLTAuNjE3LCAwLCAtMC43ODcpfC0yODMuNDV8MjMuODgyMzd8Ni4zNjQ5Mw==
     
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    Feeyo, Arpanet and Dhanas like this.
  3. Gia2

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    4th day with no chances of pvping
    UP
     
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    Message
    =======
    NullReferenceException: Object reference not set to an instance of an object
    Time
    ====
    13:31:57.200
    StackTrace
    ==========
    Portalarium.SotA.Gameplay.CombatEffectInstance.AddChainTargets (System.Collections.Generic.List`1[GameEntity]& targets) (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.CollectTargets (System.Collections.Generic.List`1[GameEntity]& targets) (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.ApplyChainEffect () (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.SetState (Portalarium.SotA.Gameplay.CombatEffectInstance+EffectState state) (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
    Portalarium.SotA.Gameplay.CombatEffectInstance.Update () (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
    BaseCharacterController.UpdateEffects () (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
    PlayerController.Update () (at <7c98cb38e1084d1b8cdaa32a82af9005>:0)
     
  5. Gia2

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    We have been assured it's being adressed by Devs. Thank you VERY much
     
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