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Dialogue with Agathon in town of Spite

Discussion in 'Release 27 Bug Forum' started by Kara Brae, Mar 15, 2016.

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  1. Kara Brae

    Kara Brae Avatar

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    3/15/2016 3:58 PM
    Title: Dialogue with Agathon in town of Spite
    Reproduction Rate: ?
    Blocker? No
    Details: When you ask Agathon about the keyword disguise, he gives a very strange answer, prefacing some of his conversation with [speaker/Thetis/you] or [speaker/Yama/you] or [speaker/Thetis/Yama]. See screenshot below.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16324
    GPU: NVIDIA GeForce GT 640 GPU RAM: 3020
    SotA.EarlyAccess.Win.64.393.Date.03.07.16
    Area: Novia_R5_City_Spite
    Loc: (92.3, 23.8, -32.7)
    [​IMG]
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thanks for reporting! This is actually part of a new dialog system that you will see working appropriately once R28 goes live. The intent, as you will see, is to trigger other nearby NPCs to be able to respond to actions in another NPC's dialog.
     
  3. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    It works correctly on the current QA build.
     
    Fister Magee likes this.
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