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DirectX 9 support ending at Release 42

Discussion in 'Announcements' started by Berek, May 11, 2017.

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  1. StarWeed

    StarWeed Avatar

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    Well, cache values are not included in either of these, which only report application memory pages... but unfortunately neither stat will give you a really clear picture of real memory usage. RES includes shared pages, so assuming some of the libraries, resources, etc. loaded can be shared, it will include up to that foot print in both RES values. So if you have 16GB of RAM, the total of RES values will likely be over 16GB.

    SHR gives you a window into that, giving you the total amount of memory which is flagged to be shareable between threads.. but there is no guarantee that all SHR pages are actually being used by other threads so you can't just subtract it.

    if you use smem, it will give you a column called PSS, which actually figures out how many shared pages are shared by which processes, and divides those pages proportionally among the processes using them.

    also free -m will give you the total cache size. as long as that is >100MB or so you will not have any memory limit problems.
     
    Last edited: May 18, 2017
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  2. Wintermute of CoF

    Wintermute of CoF Avatar

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    So with one instance of the game running for just under 7 hours, free -m:
    Code:
                  total        used        free      shared  buff/cache   available
    Mem:          32099       15014        9160          64        7924       16504
    Swap:          8063           0        8063
    
    The PSS value from smem for the game is 13688521.
     
  3. Berek

    Berek Portalarian Emeritus Dev Emeritus

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    Reminder of DX9 support ending at Release 42 going live this Thursday!
     
  4. Jezebel Caerndow

    Jezebel Caerndow Avatar

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    Are the crash issues with dx11 fixed?
     
  5. Kabalyero Kidd

    Kabalyero Kidd Avatar

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    NOPE... :(
     
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