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Do something for those of us who are not Min/Maxers and are Generalists

Discussion in 'Wishlist Requests' started by Waldo Ptolomy, Mar 16, 2020.

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  1. Waldo Ptolomy

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    I applaud the work done to provide higher level areas for those at the top of the game, BUT nerfing skills to rebalance things to reduce the power for those at the top, is impacting those of us who are not Min/Maxers. I spend most of my time in the game, not qualifying for CP groups in LFG, or having real life things prevent me from joining the few groups doing good experience activities. Then the few tier 5 or above areas that I could earn decent experience like Deep Ravenswood or Ulfheim got changed. You made DR harder by making the critters in larger groups clumped together, Plus Months of the Ether liches insta killing my character with over 1000 hp damage. Ulfheim got changed and removed, where I could get decent higher level experience with only some deaths, replaces with something that killed me almost every time I entered, It took years to GM my first skill, it took years to find my first artifact, because they were only on tier 5 or up Magic users, yes that got changed eventually. But at the moment I find mostly Gray supply bags, Never seen any artifacts there, Rarely find any artifacts in the rarer Yellow supply bundles. I finally joined groups in to UT and made a few levels over time but then it got Nerfed, and people stopped hunting there except rarely. My 3 characters have played over 9100 hours, mostly solo, but right now 90% of the time the groups want you to be level 110 or 115 to do Eastridge Gap. or there are parties that are full that the rest of us level 102 and below are excluded. The game needs to do the following:
    1) Add rewards that can be grown ie common artifacts etc available to lower level characters, who are not Min/Maxers in the next hotter area that the rest of us can never get to.
    2) make a large effort to examine what your Skill nerfs do to those of us who are not Min/Maxers in the 80's to 110 who will be soloing most of the time to advance.
    3) Make sure there are areas where those soloing can advance perhaps with slightly lower experience gain, without 10 archers all shooting at you in a group, with Decent rewards
    4) you need to improve experience for crafting, for instance there is very little experience for a successful masterwork or Enchant especially considering the cost of materials and the almost nonexistant market for all but the best enchanted armor or Weapons, and the useless results of scrapping them or sell them to an NPC merchant.

    Waldo Ptolomy
     
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  2. Rowell

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    I concur, especially with #4.
     
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  3. Numa

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    #1 will have a big impact for generalists (like me) whose skills are spread more widely compared to specialists. I don't begrudge the latter having access to higher tier areas and getting higher grade artifacts - they worked for that after all.

    And for many players, solo is still the norm. Even regular comon artifacts would be welcome.
     
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  4. OzzyOsbourne

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    ^
    4 great ideas right here

    Would also suggest trying to make a group for the Rise at your level, there are ways to kill the dog room and mage room and even the lich room without pulling them all at once by forcing some of them to leash back to their positions or get staggered. At your lvl range, you can also get decent artifacts in there and to my knowledge, one of the best places for yellow bundles
     
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