Like many of you, I really like the skill system of UO and I also like the deck combat system. It took a while to think of a way to combine the two. Initially I didn’t think they could go together very well. What follows is an idea I had. I’m not sure whether it is good or bad, just an idea of how to combine the level system and skill system. First disclaimer – This is solely meant for the combat system. Crafting is not incorporated into this idea. Second disclaimer – I didn’t fully read every thread on the forums to verify this has not already been proposed. *Edit* It looks a lot like what Jizmakpiston proposed above. I missed that post whilst writing! The basic points of the idea are this: Kill stuff / complete quests / win PvP duels to gain experience points (XP). As you gain XP you gain levels, lets arbitrarily say levels 1-50. Gaining levels grants ability points to spend on abilities like those in the current 5-tier system. When you reach level 50 you will not gain any more ability points. Ideally the cap is sufficiently large to provide opportunity for unique builds but is low enough that you cannot max out every type of skill area (that number would need to be determined by the devs). Using a specific armor type / weapon type / magic school gains you skill in that area (swords, bludgeons, fire magic, shields, etc.) that levels 0-100%. Gaining skill within a skill type unlocks the tiers of the skill tree as you increase in that type of skill. For example: 0% unlocks tier 1, 20% unlocks tier 2, 40% tier 3, 60% tier 4, 80% tier 5. It may be relevant to introduce a cap on total skill so that you cannot be great at everything. Skill advancement should be able to be stunted to prevent unwanted gains in a given skill if there is a cap. Skill level in each skill area also determines how many of your ability points (See above) can be spent at a given tier. For example every 2% within one of the above 20% tier windows would allow 1 ability point be spent in that tier or a lower tier. So if you had 30% sword skill you could spend up to 5 ability points in tier 2 and still have 10 ability points in tier 1, or instead maybe choose to spend 3 in tier two so you can spend 12 in tier 1. This would allow for more/fewer cards for your combat deck much like the current system. There are a number of benefits I see to this skill/level system idea: I think that system would prevent the undesirable idea of killing rats with a sword to become a wizard because you would still need to practice your magic to unlock each magic school’s ability tiers and to spend ability points within. There is a cap on ability points (character level) and total skill (tbd) so you cannot be great at everything. Having a character level gives a rough estimate of that character’s overall power. We can keep the interesting (and imo fun) deck system for combat.