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Dying sucks

Discussion in 'Release 23 Feedback' started by Quenton, Nov 7, 2015.

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  1. Quenton

    Quenton Avatar

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    A couple of things that need to be fixed when you're a dead ghost, in order of importance:

    1. Light. You spend a lot of time dead when you're dead and not being able to see makes this a really, really poor experience. To fix this, areas should probably be completely lit up but black and white, regardless of regular light level. We need to be able to see.
    2. Interaction. You can't climb ladders, you can't open doors, you can't walk through doors, you can't pull levers. The ability to walk through doors as a ghost was pretty cool in UO; I don't know if that's feasable here. But we need to be able to escape small closed rooms rather than just wait there helplessly until the timer we can't see runs out. It's not fun.
    3. Speed. This is a smaller one, but being slower than normal isn't fun. You're already dead, you already failed, you don't know where the ankhs are (if there are any around). Normal speed would be nice, slightly faster than normal would be better.
    4. Talking. This is a tough one, but even ooooOOOOooOO is better than just being unable to say anything. It added to death in UO. It felt immersive. Hell, add Spirit Speak to the death magic tree based on a timer if you raise it.
     
  2. Skyo

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    Death needs to have more consequence. When a player dies they should have to retrieve their corpse, players should be able to loot this corpse or the corpse should decay if the player does not retrieve it. Also experience should be lost when a player dies. right now there is nothing that is scary about death. literally no consequences.
     
  3. Rhiannon

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    If you have your map turned on, there are ankh icons to show you where to go to get rezzed.
     
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  4. Curt

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    I agree that it would be practical to be able to walk thru at least some doors when a ghost
     
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  5. mike11

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    I really don't like the current death 'mode' and how the players run towards a ankh. I think it should be totally removed from the game and something more like UO should be made. What we have is just... It seems like a means to make pre-alpha testing easier.
     
  6. Gabriel Nightshadow

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    Even with the map on, I am rarely able to get to an ankh in time before the timer runs down :(

    Personally, I wish they would just remove all of the ankhs and just pop you back to Arabella when you die (who encourages - rather than chides - you to try harder :)) before sending you back o_O Hey, if I am going to be dead that often :(, at least it would be nice to wait it out in pleasant (and beautiful) company and chat a bit :rolleyes:
     
  7. Taze

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    My Fav is dying, and being stuck because you can't jump as a ghost, and you can't /stuck when your dead

    Thats when you go afk for 3 min to refill coke and get chips
     
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  8. Beaumaris

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    Good input in the OP. I like those suggestions.

    On death penalty - the penalty for death is loss of time towards game progress. Whether that is running to an ankh, or standing as a ghost waiting to respawn at the ankh, that penalty seems about right to me. Going back to Arabella would be overkill. The whole way to the Isle of Storms, then a run back across the map to your previous zone, then into a dungeon, just because you did something as silly as mistime the effect of zombie rot on a low health pool? No fun! No thanks!
     
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  9. Gabriel Nightshadow

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    She would send you back to where you died when the cooldown timer expires :rolleyes: Sorry if I wasn't clear on that :oops:
     
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  10. Sir_Hemlock

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    Death should have consequences but it should not involve needlessly wasting time as an annoying ghost.
     
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  11. redfish

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    Actually, I think slow speed is something that could be helpful as a ghost. Imagine if ghosts not only had slow speed, but an innate "Featherfall" capability where they could not only jump in slow motion, but jump in the middle of jumps. That would allow them to float upward, and get above natural barriers. The only problem would be that, if it were completely unhindered, ghosts would be able to get out of the boundaries that the devs want for the scenes. But it would make sense if ghosts weren't constrained by gravity.
     
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  12. Bluefire

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    Personally I like this death solution. We should be mildly annoyed for a few minutes. Much better than corpse runs or zoning back to some bind point elsewhere. Since we die in scene we will eventually be back in scene. We should be able to climb and go through doors that lead to an ankh, but I think the way the scenes are laid out we don't need those functions to reach an ankh (unless you die in the water in Ardoris. Those should be bug reported until ankhs are placed or climbing/walking through doors is permitted. I'd like to walk through walls - would be cool.
     
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  13. Alexander

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    @Quenton - I agree with your first point, especially in the case of dying in dungeons, where it is very dark. Dying at the lowest level with only one resurrection ankh located at the top level can be a real pain. Many people have complained about navigating in dungeons as a ghost. As a consequence, out of frustration, people usually log out and log back in on the main map or use the current cheat which is to 'exit to menu', then hit 'resume'. This automatically resurrects the player at the last known location.
     
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  14. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    1. I agree, a dim version of Night Sight would be nice as a ghost. You already can't see creatures, but being unable to see walls in the dark is horrible.
    2. You should still be able to do these things as a ghost, just perhaps not the same as a living person. Eventually, there should be a climbing animation so ladders are not just a teleport, and ghost should also be able to use them to float up. Using doors should allow you to phase through them, rather than open them. These are then still delays, but not impassible objects.
    3. I like it being slow, and there really is no reason to move faster. I have never failed to make it to an ankh, since they added them to the compass.
    4. I'd like Spirit Speak and oooOooOooooOOOo, but the way the skill trees are structured, no one would ever learn it. If it was a more traditional Spellbook, then I'd be all for this.
    You can jump as a ghost. It doesnt help when you are actually stuck, but its possible.
     
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  15. redfish

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    Yea. Its not quite clear why light sources should matter to a ghost.
     
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  16. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    1. I agree, a dim version of Night Sight would be nice as a ghost. You already can't see creatures, but being unable to see walls in the dark is horrible.
    2. You should still be able to do these things as a ghost, just perhaps not the same as a living person. Eventually, there should be a climbing animation so ladders are not just a teleport, and ghost should also be able to use them to float up. Using doors should allow you to phase through them, rather than open them. These are then still delays, but not impassible objects.
    3. I like it being slow, and there really is no reason to move faster. I have never failed to make it to an ankh, since they added them to the compass.
    4. I'd like Spirit Speak and oooOooOooooOOOo, but the way the skill trees are structured, no one would ever learn it. If it was a more traditional Spellbook, then I'd be all for this.
    You can jump as a ghost. It doesnt help when you are actually stuck, but its possible.
     
  17. Myrcello

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    Remove Ghost 100% and let us respawn in a zone extra for dead.

    Sort of a walhalla dead people town.

    You stay in that dead man zone and can socialise and try out GM Skills.
    Visit dead man tavern , try out crafting with endless resources - (hey you are in walhalla)
    Play music with other dead - and just take a break from Novia.

    When you feel like respawning you do this:

    Leaving the town is a short run - then you respawn again at the entrance of the zone you got killed.

    Sometimes your Team Mates may decide to kill each other to test skills and have fund in wallhalla. :)
     
    Last edited: Nov 9, 2015
  18. Earl Atogrim von Draken

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    You want immersive death? How about perma death. That would be immersive.
     
  19. Silvina

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    I actually like your idea a lot!
     
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  20. Huma Tunarith

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    This is what I was thinking. almost word for word. Yes, death should be detrimental to your living-self's progress, but that doesn't mean it shouldn't / can't be fun!

    I imagine we could have ghost items in the add-on store like an astral fiddle (with a funky aethar-synth sound). And when you die you'll be able to play in a ghost band. LB has been killed in the game a couple times now.. maybe next Halloween, he and Darkstarr will die on purpose, and we'll all join them in Wallhalla for a great dead party!

    In the end, death should be detrimental to your living self (time sink, stopping and maybe reversing your character's game-progress a bit), but it should still be fun to you as a player! I seem to recall the Devs talking about huge ideas for the death world to be a labyrinthean quest each time before coming back to life. I have a strong feeling that these ankh runs are just placeholders until the actual death sequence is revealed at launch.
     
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