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Elven City Home error list

Discussion in 'Player Owned Towns & Player Housing' started by Vladamir Begemot, Jan 11, 2019.

  1. Vladamir Begemot

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    01/11/2019 12:51
    Title: Elven City Home error list
    Reproduction Rate: 100%
    Blocker? No
    Details: Here is a list of things I'm discovering wrong with my new the Elven City Home.
    • (-0.9, 83.3, -24.7) This wall on the second floor has a dead spot where nothing can be put on it.
    • Loc: (7.4, 78.7, 11.6), (-1.6, 78.4, -28.6) Front and back entrance Area deco sit on the ground instead of the first two steps.
    • (11.6, 99.4, 6.8) Top (interior) floor stairwell : nothing can be put on these walls
    • (1.4, 99.3, -11.5) Roof, nothing can go on the walls on the inside or outside of this structure (wall torches for instance have lots of space where they should be able to go on the vertical part of the structure
    • (-1.3, 88.1, -27.9) Third floor alcove, can't place items on walls
    • (6.6, 88.1, 14.2) Back balconies: chandeliers hanging from both are colliding with the floor above the ceiling, ie going through the geometry instead of colliding with the ceiling itself
      • This is causing things sitting on the top of the balcony to prevent lights from being attached to the space on the ceiling below
      • The bottom balcony also has a lot of area that nothing can be hung from
    • (-1.6, 88.1, -1.3) DBG: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTEuNTU0LCA4OC4wODcsIC0xLjMzNil8KDAsIC0wLjk5NCwgMCwgLTAuMTA5KXwyMzQ4LjY4MXwtNTcuODc0NTJ8Ny4wNDY1ODM=
      • This one is hard to find so left the debug in. The spot directly above this can't have things on the roof, third floor.
    • (17.8, 92.9, -14.9) It would be nice if the 3rd floor balcony posts could have things attached.
    • Area: S Mart Factorium (POT_mountain_metropolis_01_template/S Mart Factorium) Loc: (3.1, 92.6, 11.6) DBG: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoMy4xMjUsIDkyLjU4NywgMTEuNjE0KXwoMCwgMC4zNTcsIDAsIDAuOTM0KXwyNTc2Ljg5NnwzNS45NjUzNnw1LjI3OTU2MQ==
      • Stuck spots on top rear balcony. Multiple.
    • (4.5, 78.7, -11.3) Bottom floor, the stone at base of tree doesn't have deco collision
    • Would be nice: If the central tree stairs could accept deco. There's nothing for them to fall under so stuff shouldn't disappear if it's misplaced like in other buildings.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12) System RAM: 24411
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.892.Date.01.08.19
    Area: POT_mountain_metropolis_01_template/S Mart Factorium
    Area Display Name: S Mart Factorium
    Loc: (-0.9, 83.3, -24.7)
    Debug: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTAuODksIDgzLjMwNywgLTI0LjY3Nyl8KDAsIC0wLjk4OCwgMCwgMC4xNTMpfDE2MzMuOTQ1fDE3LjA3NDh8Ni4yODk5OTc=
     
  2. Vladamir Begemot

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    One more, in the corner third floor items can't be placed, they fall through the floor.


    Loc: (-8.2, 88.1, 12.4)
    Debug: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTguMTYzLCA4OC4wNTYsIDEyLjQyNCl8KDAsIC0xLCAwLCAwLjAxNCl8MTYxNC4wOTN8NDguMzk4NjZ8MS44ODY0OTY=
     
  3. Vladamir Begemot

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    Third floor dead spot on ceiling.

    Loc: (-2.2, 88.1, -0.7)
    Debug: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTIuMTg5LCA4OC4wODYsIC0wLjY1NCl8KDAsIDAuNzgsIDAsIDAuNjI1KXwxMjkxLjc0NnwtNzB8MS4yNQ==
     
  4. Vladamir Begemot

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    Invisible barrier at top of stairs

    Area: S Mart Factorium (POT_mountain_metropolis_01_template/S Mart Factorium) Loc: (-9.3, 88.1, -3.0) DBG: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTkuMzM2LCA4OC4wNzksIC0zLjAwNCl8KDAsIC0wLjYzNywgMCwgMC43NzEpfDEzNjAuOTk4fDUwLjQ4MDA1fDEuNzI5OTk5
     
  5. Vladamir Begemot

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    Raycasts go through floor, preventing rug pickup.

    Area: S Mart Factorium (POT_mountain_metropolis_01_template/S Mart Factorium) Loc: (-10.8, 88.1, -2.5) DBG: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTEwLjgwNCwgODguMTIsIC0yLjUxNSl8KDAsIDAuOTk0LCAwLCAtMC4xMTEpfDE2MzIuNzQ4fDcwfDEuNzI5OTk5
     
  6. Vladamir Begemot

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    Third floor, floor has dead spots (can't place deco)

    Area: S Mart Factorium (POT_mountain_metropolis_01_template/S Mart Factorium) Loc: (-10.3, 88.1, -5.1) DBG: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTEwLjI1MiwgODguMDc5LCAtNS4xMzQpfCgwLCAwLjk5MSwgMCwgLTAuMTMyKXwxOTk1LjgxM3w3MHwxLjY1Mzk0OA==

    And two right here

    Loc: (-5.0, 88.1, -5.4)
    Debug: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoLTUuMDMsIDg4LjA4OCwgLTUuNDQxKXwoMCwgLTAuOTk1LCAwLCAwLjA5Nyl8NTUxLjE2NzZ8MjYuMTU0MzJ8Ni42NDE1MjE=
     
    Last edited: Jan 14, 2019
  7. Vladamir Begemot

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    Rugs go inside floor at this location.

    Area: S Mart Factorium (POT_mountain_metropolis_01_template/S Mart Factorium) Loc: (7.6, 88.1, -6.6) DBG: UE9UX21vdW50YWluX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8UyBNYXJ0IEZhY3Rvcml1bXwoNy41OTMsIDg4LjA5OSwgLTYuNTg2KXwoMCwgMC41NjUsIDAsIC0wLjgyNSl8MjkxLjQxMjR8NzB8Mi4wOTcwMDU=