Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

enchanting rings bugged

Discussion in 'Crafting, Harvesting, Salvage, & Agriculture' started by Elnoth, Jan 10, 2020.

Thread Status:
Not open for further replies.
  1. Elnoth

    Elnoth Avatar

    Messages:
    724
    Likes Received:
    1,557
    Trophy Points:
    93
    01/11/2020 10:48
    Title: enchanting rings bugged
    Reproduction Rate: 100%
    Blocker? no
    Details: When a single alchemy ring of chrysopoeia is worn, it has no effect on the % for enchanting. When two rings are worn, the effect is seen. Two examples below proven ingame:

    myself, 125 enchant, 3rd enchant 50% with no rings. Stays at 50% with either legendary (+9) or rare (+7) ring worn. Jumps 2% up to 52% when BOTH rings are worn. I would expect a 51% in there with a single ring worn?

    Rinaldi, 71 enchant, 3rd enchant 46%. Stays at 46% with either a legendary (+9) or rare (+7) ring. Jumps to 48% when both rings are worn. I would expect a 47% with a single ring worn?

    Steps to Reproduce:Check enchant % for sucess when wearing no rings, 1 ring, and 2 rings of chrysopoeia
    U.ser Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Xeon(R) CPU X5650 @ 2.67GHz (12) System RAM: 24566
    GPU: NVIDIA GeForce GTX 980 Ti GPU RAM: 6097
    SotA.Win.64.1101.Date.01.09.20
    Area: POT_forest_metropolis_01_template/Jade Valley
    Area Display Name: Jade Valley
    Loc: (-3.8, 43.4, 202.4)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfEphZGUgVmFsbGV5fCgtMy44MTksIDQzLjQxMywgMjAyLjM1Myl8KDAsIC0wLjk3NCwgMCwgLTAuMjI1KXwxNzMuNjN8MjUuNTk2Nzd8My43NzQwNjc=
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,742
    Likes Received:
    19,501
    Trophy Points:
    153
    @Elnoth, you're not supposed to be able to wear two of the same ring anyway. chris know it's currently in that way and plans to patch a fix so you can only have one this weekend.
     
    Sean Silverfoot and Anpu like this.
  3. Elnoth

    Elnoth Avatar

    Messages:
    724
    Likes Received:
    1,557
    Trophy Points:
    93
    @Alley Oop OK. But is wearing a single ring bugged since it has no effect at all?
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,742
    Likes Received:
    19,501
    Trophy Points:
    153
    ...it might be? or it might be a display/rounding issue. you could run /stats and see if the actual number is going up
     
    Anpu and Mac2 like this.
  5. Jezebel Caerndow

    Jezebel Caerndow Avatar

    Messages:
    3,118
    Likes Received:
    7,912
    Trophy Points:
    153
    Its just an uncommon right? If so, if your just at the right level you want see the difference. If the ring gets upgraded or you put a level or 2 up, you should see the difference, IF that is what it is.
     
  6. Elnoth

    Elnoth Avatar

    Messages:
    724
    Likes Received:
    1,557
    Trophy Points:
    93
    typing /stats and looking in my log files:

    no rings: AlchemyEnchantmentLevel: 0
    legendary ring AlchemyEnchantmentLevel: 9
    legendary plus rare rings: AlchemyEnchantmentLevel: 16

    Nothing with my base enchant level in the /stats file, only modifiers from what I am wearing
     
  7. Jezebel Caerndow

    Jezebel Caerndow Avatar

    Messages:
    3,118
    Likes Received:
    7,912
    Trophy Points:
    153
    I just tested and on second MW at 130 base with 2 legendary rings, 92%, if I pull one ring off it goes to 91%, so it is working.
     
    Alley Oop likes this.
  8. Elnoth

    Elnoth Avatar

    Messages:
    724
    Likes Received:
    1,557
    Trophy Points:
    93
    The behaviour you are seeing with the MW is what I would expect to see with the enchanting @Mac2

    From a mathematical point of view it is impossible to add Alchemy Enchant +9 with a legendary ring and not get a 1% increase WHEN an extra +7 Alchemy Enchant from the rare ring then adds +2%.

    There is some broken math in there. I'm sure a math expert like Chris would understand what is wrong here...
     
Thread Status:
Not open for further replies.