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[Expected]Pine bow now has + %fizzle chance?

Discussion in 'Release 38 Bug Forum' started by Echondas, Jan 26, 2017.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    Looks like if I have my Pine Bow equipped, my %fizzle chance increases by 15%, even if not in combat?

    Is that intended?
    (it's not shown in the statistics for the weapon - like armor does ?)
     
  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    This is expected after fixes to Fizzle math. 2 handed weapons were only counting as one for fizzle chances. They will now count as 2 full hands.
     
  3. Echondas

    Echondas Bug Hunter Bug Moderator

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    Ah ok - thanks!
     
    Last edited: Jan 27, 2017
  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    Actually - not to nitpick - but even when you're not-in-combat - the fizzle chance applies. Suggestion would be to not have fizzle chance apply to weapons that aren't actively being used (not in hand/out-of-combat).
     
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  5. Gatsu.

    Gatsu. Avatar

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    i'm ok with this... but WOOD and IRON are 2 different materials... i'm a bludgeon user.. and my weapon is all IRON.. but a BOW???

    talking about that .. when a BERSERK BLUDGEON/SWORD ??? (the number 3 ... the squared one.. a little bit longer can be a nice bludgeon)
    [​IMG]
     
  6. zyxe

    zyxe Avatar

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    I was going to look up potential changes and see whether a bug report or feedback would be appropriate, but I figure I'll add my pennies here since it's up: fizzle changes are a bit much IMO, I think most of my spells doubled their fizzle chance from R37. I wouldn't have minded a tweak, even x1.25-1.5, but the new chances area a bit silly.
     
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