fallback shader 'Paricles/Alpha Blended' not found

Discussion in 'Player Test Environment (QA Server) Feedback' started by Toular, Jun 20, 2020.

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  1. Toular

    Toular Avatar

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    06/20/2020 20:01
    Title: fallback shader 'Paricles/Alpha Blended' not found
    Reproduction Rate: 100%
    Blocker?No
    Details:Upon starting up, I was watching sota_log.txt and noticed a peculiar error:
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found

    Well ... Yeah, I can understand a fallback shader named "Paricles/Alpha Blended" not being found, when more than likely it's supposed to be "Particles/Alpha Blended"
    Steps to Reproduce: Start the game while watching sota_log.txt
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4) System RAM: 32735
    GPU: NVIDIA GeForce GTX 560 GPU RAM: 1996
    SotA.QA.Win.64.1022.Date.06.11.20
    Area: Novia_R1_City_Celestis
    Area Display Name: Celestis
    Loc: (488.2, 87.3, -106.1)
    Debug: Tm92aWFfUjFfQ2l0eV9DZWxlc3Rpc3x8KDQ4OC4xNTIsIDg3LjM0OSwgLTEwNi4xNDUpfCgwLCAtMC43MDUsIDAsIDAuNzA5KXwxMjguMDc0MXwwLjQ3Njg4OHwxLjI1
     
  2. Toular

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    This is not unique to the current QA version. I also get that on SotA.Win.64.1237.Date.06.16.20:

    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
     
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