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Feedback for R10

Discussion in 'Release 10 Feedback' started by Sir_Hemlock, Sep 27, 2014.

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  1. Sir_Hemlock

    Sir_Hemlock Avatar

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    R10 Feedback

    [HEXES]
    (Suggestion) The interconnecting of small honeycomb of hexes via passes or caves akin to Ultima 8- if technically feasible.

    [CONTROLS]
    (Suggestion) Move Avatar forward by pressing right mouse button only, instead of simultaneously pressing both right and left buttons.

    [CAVES]
    (Suggestion) Reshape caves with strong emphasis on aesthetics, strategy, scale, gameplay, movement, combat. Conjoin passages to large open chambers using existing assets. Thoughtful placing of distinct masonry, furnishings, tiling colours etc. to guide player from lower depths to exit. Everything should have a purpose. If a corpse lay strewn in a pit, there should appear nearby evidence indicating cause of demise such as blood, foes or spikes etc. as well as signs of affray ala bloodsmears showing dragging of corpse, arrows in walls, discarded shields, dismembered limbs, slain beasts, bandits and so forth. Also, cave dwelling beasts should have a source of food.

    [COMBAT]
    (Feedback) Boring, uninspired, yawn-worthy, simplistic, unnecessary.
    (Suggestion) Rip out Random Deck and implement a supped-up traditional system. Re-implement thematic titles ala 'Theurgy', 'Necromancy' etc. and reagent requirement for all spells. Spellbooks. Sigils. Runes etc. Mandatory use of runic in magic and related texts.

    [PERFORMANCE]
    (Feedback) Long loading times.

    [GRAPHICS]
    (Feedback) Good.

    [SUMMARY]
    'I'll finish this later'
     
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