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[Feedback]player death/res

Discussion in 'Release 37 Feedback Forum' started by senob, Jan 1, 2017.

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  1. senob

    senob Avatar

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    I think that when a player dies anything they have collected since going to a town or their house, should either stay on their body or be destroyed. This way there is more harsher punishment for dying.
     
    Last edited: Jan 1, 2017
  2. Selene

    Selene Avatar

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    This commentary would be better seen in the feedback forum than here in the bug forum, since the game is not currently designed to work in that way it is not a bug. :)
     
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  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Moving thread to Feedback forum for greater discussion, lest it languish in my land of Bugs.

    Thanks for reporting!
     
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  4. Jezebel Caerndow

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    I lose like 350k when I die, that is punishment enough that I definitely try not to die. That is the same exp it takes to get lower exp skill to 80. I heard they are increasing decay even more now, so its going to be worse. Do you really want to ad on to that more? Try getting to high level and dying, and then tell me you don't feel it was bad enough.
     
  5. Barugon

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    I think that decay is severe enough right now. Increasing it is absolutely not needed.
     
  6. TarrNokk

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    How come, you need harsh punishment for dying? This is totally stupid.
     
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  7. Nadomir

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    I don't see any point in more severe punishment of deaths. On the xp/skill-side the decay is already quite severe and seems to work more or less as intended from my point of view. And loosing items on death would only disencourage players to take any risk at all.
     
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