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[Fixed #67339] Can not pick up Saddle & Bags from lot.

Discussion in '*** Bug Report Archive (After R75) ***' started by Lazarus Long, Aug 10, 2020.

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  1. Lazarus Long

    Lazarus Long Avatar

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    08/10/2020 20:13
    Title: Can not pick up Saddle & Bags from lot.
    Reproduction Rate: 100%
    Blocker? No
    Details: Can not pick up Saddle & Bags from lot.
    Steps to Reproduce: Try to pick up item to inventory.
    Item turns red in back pack and becomes unusable. reboot of game places it back in it's original place.

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8) System RAM: 32609
    GPU: NVIDIA GeForce GTX 1660 Ti GPU RAM: 5991
    SotA.Win.64.1263.Date.08.06.20
    Area: POT_island_metropolis_01_template/Snug Harbor
    Area Display Name: Snug Harbor
    Loc: (35.5, 89.0, -21.4)
    Debug: UE9UX2lzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfFNudWcgSGFyYm9yfCgzNS41MDYsIDg5LjAwMiwgLTIxLjM3OCl8KDAsIDAuNTMyLCAwLCAtMC44NDcpfDM3OC42NTE1fDQ1Ljk3NDYyfDIuNjk=
    [​IMG]
    [​IMG]
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    confirmed. i cannot pick mine up either. i notice that in inventory it shows 0/300, as if it's a container, (yay someone decided to do my wishlist item) but i cannot open it when it's placed, either. it has a green mouse, i can double click and do the opening animation, but no window opens and the green mouse does not return. i cannot open the container when it's in inventory either, but i cannot tell if that's only because picking it up failed. i think the conversion to container glitched it.
     
  3. Elgarion

    Elgarion Dev Emeritus Dev Emeritus

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    Wizardsmoke fixed this from another notification. It should patch in before too long.
     
  4. Ravalox

    Ravalox Chief Cook and Bottle Washer Moderator SOTA Developer

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    Fix test failed. Issue #67339 re-opened. Exception thrown when saddlebags are interacted with:

    Exception is thrown, and any attempt to use the saddlebags after indicates they are in use by another player. (reloading scene resets the condition)

    Exception:

    IncomingMessages, Total=1, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Darkshire Hills,Room=11c03187-cf6e-4de0-8baf-7fb76f9d7f11
    OutgoingMessageQueue, Total=16,Master=True,SceneId=POT_forest_metropolis_02_template/Darkshire Hills,timeScale=1.00,SetViewState:15,Ping:1,Room=11c03187-cf6e-4de0-8baf-7fb76f9d7f11
    IncomingBytes, GameBytes=324, GroupBytes=50, SceneBytes=50, TotalBytes=424, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Darkshire Hills
    ArgumentException: BagId is empty
    ExecutionFrame: ContainerInteractiveObject+<ReloadContainerContents>d__46
    ExecutionFrame: TreasureChest+<DoInteractionInternal>d__61
    BaseInteractionFrame: TreasureChest+<DoInteraction>d__59
    at PersistenceService.GetBagContents (ShroudDatabase.MongoObjectId BagId, PersistenceService+BagGetContentsCallback Callback) [0x0004a] in M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Persistence\PersistenceService.cs:3020
    at ContainerExt.LoadBagContents (IContainer container, System.String context, ContainerExt+LoadBagContentsCallback callback) [0x00188] in M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Itemization\ContainerInstance.cs:612
    at ContainerInteractiveObject+<ReloadContainerContents>d__46.MoveNext () [0x000c0] in M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\InteractiveObjects\ContainerInteractiveObject.cs:396
    at Portalarium.CooperativeThread.Execute (Portalarium.ExecutionFrame Frame) [0x00002] in M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Utility\CooperativeThread.cs:200 | POSITION=(352.6, 52.0, -71.7) SCENE=POT_forest_metropolis_02_template/Darkshire Hills GAME_OBJECT_PATH=PlayerTownPlot001/DynamicPlotCastleDecoItem(Clone)/PlotDynamicKeep/DynamicPlotParentObject/Sota_prop_saddlebagswithstand(Clone) CONNECTION_STATUS=Connected-Joined
    UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
    UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    ExitGames.Logging.UnityLogger:ErrorFormat(String, Object[]) (at M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Shared\Client\Logger.cs:316)
    PortDebug:LogErrorFormat(String, Object[]) (at M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Utility\PortDebug.cs:130)
    ComponentExtensions:LogErrorFormatWithClientDetails(Component, String, Object[]) (at M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Extensions\ComponentExtensions.cs:36)
    Portalarium.CooperativeThread:Execute(ExecutionFrame) (at M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Utility\CooperativeThread.cs:206)
    Portalarium.<Update>d__17:MoveNext() (at M:\BuildAgentM\work\b969c5b4edae15c\URPG\UnityProject\Assets\Scripts\Utility\CooperativeThread.cs:135)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: M:/BuildAgentM/work/b969c5b4edae15c/URPG/UnityProject/Assets/Scripts/Shared/Client/Logger.cs Line: 316)

    SyncLockManager: Removing scene sync lock(58b3a2f3abb720014013ac9e/5e2bd2bb4d97ac1570ef3165)! | POSITION=(352.6, 52.0, -71.7) SCENE=POT_forest_metropolis_02_template/Darkshire Hills GAME_OBJECT_PATH=PlayerTownPlot001/DynamicPlotCastleDecoItem(Clone)/PlotDynamicKeep/DynamicPlotParentObject/Sota_prop_saddlebagswithstand(Clone) CONNECTION_STATUS=Connected-Joined
     
  5. Justyn

    Justyn Bug Hunter Bug Moderator

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    Verified Fixed 1276
     
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