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[Fixed 72851] North Brightbone woods - these leaning stone pillars have no collision

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Rinaldi, Jan 8, 2026.

  1. Rinaldi

    Rinaldi Bug Hunter

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    01/08/2026 08:34
    Title: North Brightbone woods - these leaning stone pillars have no collision
    Reproduction Rate: 100%
    Blocker? no
    Details: North Brightbone woods - these leaning stone pillars have no collision.
    Steps to Reproduce: none
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-14900F (32) System RAM: 32600
    GPU: NVIDIA GeForce RTX 4070 GPU RAM: 12012
    SotA.Win.64.1810.Date.01.02.26
    Area: Novia_R1_Forest02_02
    Area Display Name: North Brightbone Woods

    Location 1: (-97.1, 27.0, -107.6)
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCgtOTcuMDU1LCAyNy4wMzQsIC0xMDcuNjA3KXwoMCwgMC42OTUsIDAsIC0wLjcxOSl8LTQxNy4xODk0fDQwLjA5MDN8NS4zMjk5OTk=

    Location 2: (-75.6, 26.1, -136.1)
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCgtNzUuNTY3LCAyNi4wNzcsIC0xMzYuMDUzKXwoMCwgLTAuODQ0LCAwLCAtMC41MzYpfC05MzQuMzIxNnwzOS45MjYxN3w1LjMyOTk5OQ==
     
  2. Rinaldi

    Rinaldi Bug Hunter

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    01/08/2026 08:54
    Title: North Brightbone woods - lots more stuff is missing collision
    Reproduction Rate: 100%
    Blocker? no
    Details: North Brightbone woods - lots more stuff is missing collision
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i9-14900F (32) System RAM: 32600
    GPU: NVIDIA GeForce RTX 4070 GPU RAM: 12012
    SotA.Win.64.1810.Date.01.02.26
    Area: Novia_R1_Forest02_02
    Area Display Name: North Brightbone Woods

    Location: (-158.3, 35.7, -163.9) - all 6 mammoth tusks lack collision
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCgtMTU4LjMzLCAzNS43NDQsIC0xNjMuODYyKXwoMCwgMC45MTksIDAsIC0wLjM5NCl8LTE5NzkuNjgzfDI4LjUyMTF8NS4zMjk5OTk=

    Location: (-117.7, 25.8, -103.2) - root lacks collision
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCgtMTE3Ljc0MSwgMjUuNzU3LCAtMTAzLjIyMil8KDAsIC0wLjM0MiwgMCwgLTAuOTQpfC0yNDgwLjA2fDMzLjUwMTAxfDUuMzI5OTk5

    Location: (-86.6, 25.6, -206.1) - all the roots in this area lack collision
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCgtODYuNjQzLCAyNS41NTIsIC0yMDYuMDcyKXwoMCwgLTAuMTU1LCAwLCAtMC45ODgpfC0yNTAyLjE2N3wyNy45NzUwOXw1LjMyOTk5OQ==

    Location: (-31.2, 23.7, -154.1) - more roots lacking collision
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCgtMzEuMTgzLCAyMy43MjgsIC0xNTQuMTEpfCgwLCAtMC4xNDMsIDAsIDAuOTkpfC0yOTU1Ljc0M3wzMC45MTUxMnw1LjMyOTk5OQ==


    Location: (46.1, 26.1, -60.1) - more roots lacking collision
    Debug: Tm92aWFfUjFfRm9yZXN0MDJfMDJ8fCg0Ni4xMjcsIDI2LjA5LCAtNjAuMTIpfCgwLCAwLjI3MywgMCwgLTAuOTYyKXwtMzUxMC42Njd8MjguNDQyMjl8NS4zMjk5OTk=
     
  3. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Issue #72851
     
  4. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks for the report! Added to issue #72851
     
  5. Rinaldi

    Rinaldi Bug Hunter

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    This is fixed in release 146 build 1812 (SotA.Win.64.1812.Date.02.06.26).

    The stones & tusks now have collision.
    With regard to the roots, the patch notes for build 1812 state "... it is intentional that the large roots in the area do not have collision."
     
    Last edited: Feb 11, 2026
    Sannio and Alley Oop like this.