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[Fixed] Crashing when hit with Ice Field

Discussion in '*** Bug Report Archive (After R75) ***' started by Toular, Aug 29, 2020.

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  1. Toular

    Toular Avatar

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    08/28/2020 22:12
    Title: Crashing when hit with Ice Field in Barbarian Encounter
    Reproduction Rate: Seems 100%
    Blocker? Nn
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4) System RAM: 32735
    GPU: NVIDIA GeForce GTX 560 GPU RAM: 1996
    SotA.Win.64.1276.Date.08.27.20
    Area: RandomEncounter_Plains02/Barbarian_Mistrendur
    Area Display Name: Plains Encounter
    Loc: (19.4, 34.6, -48.9)
    Debug: UmFuZG9tRW5jb3VudGVyX1BsYWluczAyfEJhcmJhcmlhbl9NaXN0cmVuZHVyfCgxOS4zNjIsIDM0LjYwOCwgLTQ4Ljg5KXwoMCwgMC4xNDIsIDAsIDAuOTkpfDE2LjMyNTAyfDEwfDEuMjU=

    In a barbarian encounter in Mistrendur and during the wave battle, the casters cast Ice Field. My frame rate goes to 0 for a while. Eventually the game just crashes to desktop.

    the last line in my character log:

    [8/28/2020 10:08:48 PM] Drakkaller attacks Combustina <Dutaurm Teroue> and hits, dealing 3 points of damage from Ice Field.

    (Combustina is my fireelemental)

    Sota_log.txt looks like an infinite loop:

    UsedSkill=SwapDeck, HandSlotIndex=-1 SP1=1376 SP2=546
    UsedSkill=ShieldOfAir, HandSlotIndex=6 SP1=1376 SP2=546
    UsedSkill=IgniteWeapon, HandSlotIndex=3 SP1=1376 SP2=546
    UsedSkill=SwapDeck, HandSlotIndex=-1 SP1=1376 SP2=546
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=959 SP2=539
    targetnum = 0 and name = Human_Caster_T10_Barbarian(Clone) and actual name =Human_Caster_T10_Barbarian(Clone)
    SyncedInteractiveObjectManager.PlotCleanup(): ["Resource/5f49de0fd98fededcd0bbe3a"]
    StackOverflowException: The requested operation caused a stack overflow.
    at UnityEngine.Mathf.Min (System.Single a, System.Single b) [0x0000e] in <83da30dfe6a8401db0bb610afd982338>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x00025] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    ...
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    (Filename: <83da30dfe6a8401db0bb610afd982338> Line: 0)

    StackOverflowException: The requested operation caused a stack overflow.
    at UnityEngine.Mathf.Min (System.Single a, System.Single b) [0x0000e] in <83da30dfe6a8401db0bb610afd982338>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x00025] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    ...
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UnityEngine.Mathf.Min (System.Single a, System.Single b) [0x0000e] in <83da30dfe6a8401db0bb610afd982338>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x00025] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    ...
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    (Filename: <83da30dfe6a8401db0bb610afd982338> Line: 0)

    IncomingMessages, Total=14, NumPlayers=1, SceneId=RandomEncounter_Plains02/Barbarian_Mistrendur,Room=1ee330cd-8ad1-4dbd-a4f1-a7cdd98942d7

    Never had anything like this before yesterday's patch. Guess I've been lucky.
     
  2. Toular

    Toular Avatar

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    Reentered the scene twice now and get the same. The instant the Drakkaller casts Ice Field, CTD. My own Ice fields don't cause a problem.

    Also, although with the first and second crashes I had a fire elemental up, the third crash I did not.
     
    Last edited: Aug 29, 2020
  3. Toular

    Toular Avatar

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    And a slightly different stack trace, also triggered by a hostile Ice Field.

    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1 SP1=959 SP2=540
    StackOverflowException: The requested operation caused a stack overflow.
    at UnityEngine.Mathf.Clamp01 (System.Single value) <0x2bbd3191720 + 0x00004> in <83da30dfe6a8401db0bb610afd982338>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x00000] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillAmount (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
    at UIBasicSprite.set_fillBegin (System.Single value) [0x0002b] in <9d2eab9cec984771b8005f485e6ed1f2>:0
     
  4. Toular

    Toular Avatar

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    Today's patch SotA.Win.64.1278.Date.08.28.20, seems to have fixed this. I do get a moment or two of hitching when hit by an Ice Field, but it passes.
     
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