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[Fixed] Game locks at loading 94%

Discussion in '***PTE (QA) Bug Archive (After R75)***' started by Anpu, Apr 21, 2021.

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  1. Anpu

    Anpu Avatar

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    With build 1174 it will get stuck at loading 94% and we cant get in the game at all.

    @Chris

    Initialize engine version: 2018.4.34f1 (ae2afac172fb)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:
    VRAM: 8079 MB
    Driver: 27.21.14.6589
    Begin MonoManager ReloadAssembly
    - Completed reload, in 2.081 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 26.014600 ms
    GameManagerSceneObject.Awake. 4/21/2021 7:42:15 AM
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 1080, graphicsMemorySize=8079, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=8, processorType=Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz, systemMemorySize=16303
    SotA.QA.Win.64.1174.Date.04.20.21, LocalTime=4/21/2021 7:42:15 AM, Patch=welcome-thaw.1
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=16303
    Pathfinding: Init
    Steam Initialized: False
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/Misc/GameData/NPCVOInformation.asset, Total=2

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "38.140.214.156:5055"
    Network storage reset
    Network storage reset
    Network storage reset
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: Line: 195)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 294)

    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    NetworkingPeer: Connecting to "38.140.214.156:5055"
    Network storage reset
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Network storage reset
    AssetBundleManager.LoadResource, Excessive load time, AssetId=Path=Assets/PortResources/Misc/Agreements/EULA.txt, Total=3

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    StateMachine (LoginManager): State (LoadCharacters): 0 : 5aa4038fabb73316546b72c8
    StateMachine (LoginManager): State (LoadCharacters): Found character: Anpu
    PersistenceService, Wait time of 2 seconds exceeded for call to Void <GetKnowledgeBase>b__0(). Rtt(variance): 85(7). Ms since last receive: 78. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    Knowledge: Loaded 4809 character flags, 4 user flags
    PushLevel: Added level POT_forest_metropolis_02_template/Jade Gardens, spawnPoint:, hex:5518,5512
    AsyncLoadSequence begin. SceneToLoad: POT_forest_metropolis_02_template/Jade Gardens:
    7:43:34 AM: Loading Scene...
    7:43:35 AM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
    Pathfinding: Load UnLoaded
    UnloadTime: 20.351300 ms
    GameManagerSceneObject.Awake. 4/21/2021 7:43:38 AM
    NavMeshLoadTime SceneId=POT_forest_metropolis_02_template , Time=0.5788193
    Pathfinding: Load Loaded
    C:\SotA QA\Lua
    Camera: CameraRig_Universal (CameraController)

    Unloading 139534 unused Assets to reduce memory usage. Loaded Objects now: 282351.
    Total: 875.806900 ms (FindLiveObjects: 30.345200 ms CreateObjectMapping: 35.659300 ms MarkObjects: 673.168200 ms DeleteObjects: 136.633300 ms)

    Unloading 2 Unused Serialized files (Serialized files now loaded: 59)

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282414.
    Total: 765.887500 ms (FindLiveObjects: 21.233700 ms CreateObjectMapping: 16.315400 ms MarkObjects: 698.667200 ms DeleteObjects: 29.670200 ms)

    StaticBatching, SceneName=POT_forest_metropolis_02_template, 18 root objects took 854 milliseconds
    GC.Collect() took 0.2 seconds
    7:43:42 AM: Level loaded.
    7:43:42 AM: Scenario init completed. Scenario:Jade Gardens
    Checksum for POT_forest_metropolis_02_template/Jade Gardens: 3354538014
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.156:5056"
    7:43:43 AM: Started NPC Spawn...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    PlotManager: Starting Initializing Plots
    PlotManager: Starting Initializing Player town plot
    7:43:44 AM: Equipping Avatars...
    BankArchetypePreload, Begin
    PersistenceService, Wait time of 2 seconds exceeded for call to Void <MoveProvisionalItemsToBag>b__0(). Rtt(variance): 89(8). Ms since last receive: 937. Stats elapsed: 0sec.
    Longest delta between Send: 0ms Dispatch: 0ms. Longest callback OnEv: 0=0ms OnResp: 0=0ms. Calls of Send: 0 Dispatch: 0.
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0
    TotalPacketBytes: 0 TotalCommandBytes: 0 TotalPacketCount: 0 TotalCommandsInPackets: 0

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    Receiving social lists...
    Finished receiving social lists
    7:44:14 AM: Equipment load has exceeded 30 seconds!

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    IncomingMessages, Total=14, NumPlayers=1, SceneId=POT_forest_metropolis_02_template/Jade Gardens,Room=3a533ec8-da73-4c43-bc59-25825668759f
    PlotManager: Performance: Player town plot deco load has exceeded 60 seconds!

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

    OutgoingMessageQueue, Total=12,Master=True,SceneId=POT_forest_metropolis_02_template/Jade Gardens,timeScale=1.00,Ping:1,Authenticate:1,CreateGame:1,GetRansomLocationsForGame:1,GetRansomInfo:1,GetPlayerVendorRules:1,SetRoomProperties:1,GetMail:1,CheckDeedOwnership:1,GetPlotStorageInfo:1,Room=3a533ec8-da73-4c43-bc59-25825668759f
    Unloading 0 Unused Serialized files (Serialized files now loaded: 59)

    Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 283118.
    Total: 723.604900 ms (FindLiveObjects: 25.391800 ms CreateObjectMapping: 14.961900 ms MarkObjects: 681.976300 ms DeleteObjects: 1.274100 ms)

    This is with Windows 10 and Nvidia video card.
     
  2. that_shawn_guy

    that_shawn_guy Bug Hunter

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    Seeing the same sort of thing on MacOS as well. stuck at 94%. "Loading plater town [0%]" with no progress.
     
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  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    verified. i note this is NOT 68834, as this was a fresh session going straight to online.
     
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  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    Anpu likes this.
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